Rise Again
Release Notes
Rise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required
In this version, we will be able to manage Item & Inventory...
Note: Due to the new Inventory System and changes to the Progression System, New Game Required!

Highlights
- Inventory: Inventory (Bag & Equipment) System added!
- User Interface: Stats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
- Belt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!
- Progression: Inventory / Equipment Container Base (Meta Progressions) upgrades added!
- Inventory: Ration, Ink, Whetstone changed from Stats to Items!
- Progression [Refactor]: Progression (Advancement) System refactored!
- Control [Refactor]: Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities!
- Collectible [Refactor]: Drop Item and their Datas, Behaviors refactored!
- User Interface [Refactor]: Aspect, Essay, etc. Button and Data managements updated / refactored!
- Core [Refactor]: Data & Asset Management System refactored!
Gameplay
- Control: Gamepad Vibration adjusted! ¹
- Visual: Ration, Ink, Whetstone icons changed!
- Visual: Acquired, Identified Notifications updated!
- Visual: Level up Particle updated!
How can I switch to Unstable Branch?
By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch).
https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435