Rise Again
Overview of the Rise Again Early Access Release!
Game Contents
Rise Again v0.10.0-earlyaccess+251106
| Gameplay Element | Amount |
|---|---|
| Aspect (Playstyle) | 4 |
| Attribute (Upgradable Stat) | 7 |
| Gemstone (Affix / Passive Effect Container) | 6 |
| Affix (Passive Effect) | 21 |
| Essay (Conditional Effect) | 21 |
| Spell (Active Ability) | 26 |
| Weapon (Active Ability) | 4 |
| Fairys Wish (Passive Ability) | 11 |
| Consumable* (Single-use Ability & Effect) | 17 |
| Bless (Special Effect) | 2 |
| Enemy Type (Unit) | 13 |
| Boss / Mini Boss | 4 |
And there are many Allies, Quests & Story Events...
*Consumable is a type of item that includes Potions & Scrolls.
Release Notes
Rise Again v0.10.0-earlyaccess+251106
Overall (From v0.0.x to v0.10.x-earlyaccess) features of Rise Again!
In this version, we will be able to experience first Early Access version...

Highlights
- Combat: Aspects (i.e. Playstyles) added!
- Combat: Attributes added!
- Combat: Gemstones (Affixes) absorption added!
- Combat: Spells / Spell Pages added!
- Combat: Essays / Scholar's Orb added!
- Combat: Wish / Fairy's Wish added!
- Combat: Bless added!
- Combat: Enemy Units added!
- Gameplay: 2 Biome added!
- Map: Challenge (Shrine, Monument) & Support (Shop, Camp) Rooms added!
- Map: Room Selection based Map Generation added!
- Map: Procedural Gameplay Element Placement added!
- Story: Story Events (Old Mage, Scout, etc.), Quests, Conversations added!
- Core: Engine version is 5.6!
and many more features...