Hello to one and all!
Wretched Depths 0.6.0 is now live! This update involves a ton of new content, longer play-time, and several in-demand bug fixes. The full list of changes can be found below, Happy fishing!
Version - s0.6
[Bugfixes]
- Fixed a bug where mike would sometimes not allow the player to sell him fish
- - Fixed an issue where audio from a certain event would not stop playing
- - Fixed several issues with textures clipping through each-other
- - Fixed a bug where the tension color gradient of the tension indicator was reversed
- - Fixed a bunch of grammatical issues and placeholder dialogue
- - Reduced requirements for certain events to occur
- - Fixed an issue where certain objects in the lake would block the lure from sinking
- - Fixed a bug with a certain fish swimming backwards
- - Fixed a bug with a few fish biting the lure with the middle of their bodies
- - Fixed a bug with the player sometimes getting softlocked when exiting dialogue
- - If the game was exited without saving it will attempt to make a save
[Additions]
- Replaced several placeholder buildings in town with updated designs
- Added the "Comet" lure
- Added several missing inventory sprites for fish
- Several more fish now spawn naturally in the lake
- Added an option to toggle where the fish is selected from in the inventory
- Added missing fish catch messages
- Added new dialogue for Mike as time progresses
- Implemented the mesh, textures, and animations for the "fisherman event"
[Changes]
- Made the audio logs appear earlier and attached a light to them to increase visibility
- Improved behavior of Motherfish
- Tweaked the grid sizes, and fighting values of several fish
- Polished content through lure 4
- Pushed back the early access ending to past lure 4
- Changed the default selection point of a fish to the top left corner
- Replaced a bunch of placeholder sprites and textures
- Improved the tutorial adding information about "holding the line"
- Made the tutorial text take into account the players current control bindings