So a while back a fan had some thoughts on Vortex Voyage. I told them I like their ideas and that it would be the next update! It wasn't, but here it is now.
Vortex Voyage Rework
General Fixes
- Boom Bullets don’t crash multiplayer
- A whole lot of other stuff that would crash multiplayer doesn’t now
- Multiplayer chain explosions work
- Multiplayer “asteroids” generate correctly
- Node explosions visual glitch no longer says “+0” points
Quality of Life
- Starting a custom game with 0 for all powerup frequencies no longer crashes the game
- You can see powerups on the map after the base has been destroyed
- The nodes and edges of bases will become intangible while they are blowing up
- Stats for highest amounts of each powerup will mess up stat formatting at higher amounts
- Bases are more likely to spawn with an open path to the core
- You can hold SHIFT to shoot only 1 bullet. (Instructions now reflect this)
- You can now zoom out a little
- There is now a manual steering mode if you want a little more challenge when moving. You use your mouse in this mode and can even click to shoot from angles you couldn’t before
Lives Balancing
- For the first 100k points, gain 1 life every 10k
- Up until 1m, gain 1 life every 50k
- Gain 1 life every 100k onward
Powerup Changes
- Green ramp up attack speed slower and has a limit
- Blue ramp up move speed slower and has a limit
- Yellow now gives a percent chance for bullets to ricochet off of walls
- Orange bullets have much less spread and progress to have 5 bullets in each direction
- Purple no longer gives lives. Instead, you start firing your own guided missiles
- You can now lift the new limits with custom mode
Shape Changes
- All fighter-shapes and node-shapes have dynamic HP dependent on the current wave, and color (except for stars and squares)
- Squares now spawn circles and triangles as well. Later spawning 2 at once. Even later, they start spawning tougher versions
- Circle nodes Shoot faster. And even faster the more damaged they are
- Triangle nodes now spin after being damaged. After a full rotation, they spawn a triangle fighter. They spin faster the more damage they take
- Single Player Menu buttons now say “Play” before “Time Trial”/”Standard”/”Custom”. I hope that makes it clear that's the play button.
- The Sub Wiggly spawn fix
- Forgot to put in a how to play for Marine Survey. It’s in now though
- Made the Yarr Yields instructions more concise
- More messages!