Meet Captain Snips the pirate crab, earn the Pirate Hat with four special perks, and explore with a new compass rose minimap. Plus bigger dungeons, a real dodge stamina cost, major performance improvements, and a pile of fixes.
What's New
- Captain Snips the Crab - a dramatic pirate crab guarding treasure on the beach. Out-bark him in a dance battle to claim the chest and earn the Pirate Hat!
- Pirate Hat - find Captain Snips to earn a new helm loaded with stat bonuses and four special perks. Plunder Strikes earn bonus coins on hits. Treasure Magnetism pulls nearby coins toward you. X Marks the Spot reveals hidden dig spots with golden sparkles. Pirate's Fortune gives any pickup a chance to be worth double. Swap hats and the bonuses switch off; put it back on and they return.
- Compass Rose Minimap - an always-on minimap sits in the top-right corner, styled like an old treasure map. Watch the compass needle spin as you turn and see the fog of war lift as you explore. Toggle it off in the pause menu if you prefer the mystery.
- Active Weapon & Helmet Display - the stats panel now shows your currently equipped weapon and helmet in real time, updating live as you swap.
- Inventory screen - your collected items now appear in the Inventory tab, organized into color-coded categories with stat tooltips on hover.
Improvements
- Bigger talent tree icons - talent node icons in the talent tree (N) are now larger and easier to read at a glance.
- Dodge is now a commitment - dodging drains a massive chunk of stamina. One, maybe two dodges before you're empty. Choose your moments wisely.
- Smoother performance across the board - eliminated hundreds of unnecessary memory allocations that ran every frame, reduced GPU overhead, and optimized AI checks. Less stuttering, fewer frame drops.
- Dungeons are bigger and more open - larger rooms, proper collision on all walls, props and lanterns throughout, and dungeon goals that track correctly.
Bug Fixes
- Melee attack no longer locks up - fixed the true root cause of the permanent left-click lockup. A background auto-recovery catches any remaining edge cases within seconds.
- Tutorial now starts correctly on new games - fixed multiple bugs where the tutorial could fail to appear on fresh save profiles.
- Dodge spam fixed - dodging now properly requires enough stamina to cover the full cost.
- Dungeon save fix - quitting inside a dungeon no longer traps your spawn point there.
- Popups no longer cover the pause menu - damage numbers and combat notifications hide properly when paused.
- Progress menu icons fixed - helm and weapon icons were displaying stretched; they now show at the correct proportions.
- Now Playing display fixed - song name now shows cleanly as "Song - Artist" without wrapping or overlapping other UI.
- Sniffing while airborne - sniff now only triggers when grounded.
- Lava/Crystal Cave teleport - fixed a bug where fast-traveling between these areas could cause the destination to vanish.
Coming soon: build and customize your very own kennel! Currently in testing.