The updates for gameplay and combat improvements soldier on, these are substantial changes to the game that take a bit more time than the previous milestone so they will take a little longer than usual.
I also have plans to address the early game, as I've received plenty of feedback about it being too slow and uninteresting. This will be a major focus later on in this milestone, once combat has been addressed.
Shorter change long as various new features and changes were added incidentally in the previous hotfix.
- GUI Remaster Stage 1 : Combatant HUD - First step of the HUD is the HP/Stamina/Special meter
- Combat Tutorials and Challenges Stage 1 : Psaia now gives the player basic combat tutorials at key moments of the story, with optional challenges coming soon.
- During the Arpas boss fight, the 2nd stage freezes the whirlpool, making it easier to see.
- Added 'Discoveries' to the world map, they can give you resources/money/items or be a battle, this is a work in progress and will be expanded upon
- Players can now spec into Keena's stats at the end of any battle if she levelled up
- Cooldowns for magic now have a meter
- Keena's portrait now changes based on her state and HP
- Bosses now start with a 'wait' command to give players a few seconds at the start of boss fights
- Camera now has 2 bias options 'player' or 'enemy', by default this follows the currently selected enemy or the mouse (if free aim is enabled)
- Relevant gameplay option to change the camera bias added
- A hit-stop effect was added to the 'break' status, WIP
- The perk tree now indicates which abilities the player has already learned
