This is the last update of the 'stablility' milestone, regarding the main stories and core gameplay stability and functionality.
- Minigame's Escape the Shark and Escape the Current have been optimized.
- HP Bar no long floats way above enemies
- A Stun meter has been added to enemies to indicate how close the player is to stunning.
- Healing orbs from damaging enemies is now Story difficulty only, but more likely to happen.
- The key items in the Hermes trial have been fixed and are visible
- Fixed an issue where HUD would appear on the world map
- Meals now have descriptions
- Options menu has been expanded, added to the main menu, and is no longer profile dependent.
- Removed a broken dialogue option from Azalea
- Improved world map cursor movement and snapping
- Moved the 'tracker' unlock earlier into the game so optional content could be explored sooner
- Mission area's now pulse for visibility
- The 'open menu' keybind will now close it as well.
- Free Aim targeting has been added to the gameplay options, player can now attack towards their mouse and cast to mouse position.
- Fixed an issue with the Zeus trial where the lightning walls wouldn't despawn
- Removed Siren Seals from the 'Escape Refinery' mission that would break the event.
- Enemy encounters for all relevant trials have been made easier and can be completed earlier in the game.
- Homing gem now works with free aim targeting
- 'Stun' now halts any enemy actions, even in mid-action
- "F to Interact" now has a colored border for visibility
- Wake now operates like a normal shop, and sells all ingredients.
- Crystal Palace now has a 3D map that slowly rotates, with an indicator for which room you are in
- Crystal Palace map now allows for fast travel
- Fixed a bug where entering the crystal palace while entering combat would soft-lock the game
- Intermediate alchemy recipes are now unlocked by default
- A bug where the ice shield was massive and blocked the camera has been fixed
- I-frames for Dolphin Dash have been slightly increased
- WIP sprint for dolphin dash by holding down right-click
- Dolphin Dash is slightly faster
- Changed Stamina values to accommodate sprinting
- 3rd person controls switched to WASD
- Players can now interact with checkpoints to save or recall to palace
- Players can now recall to the palace from the world map
- WIP Journal added to the game
- Keena's base attack is now smoother, an arbitrary delay was removed
- A game over screen has been added
- A death animation has been added
A huge thanks to our Discord members for helping me make Miuratale as good as it can be.
With this update done we move on to the NPC milestones in 0.8.1xx where side quests, challenges, and dialogue will be added.
Stability updates will be a constant, that won't change, but priority is shifting towards getting the unfinished content working so we can get closer to the finish line.
-DevDre
