Greetings, aspiring gods!
I am thrilled to invite you to the fifth open playtest of "Genesis of a Small God"! Here are the new features and improvements in store for you.
If you already tried the demo/previous playtest, I encourage you to try from scratch and reset the game in the options menu before trying this playtest. Keeping the same save may cause issues.
Gameplay:
- Hand Throwing Rework: Modification of the hand throwing mechanics for improved consistency and bug fixes.
- Harvester Role Improvement: Harvester now focus on filling the pantry and other buildings. Characters can now carry more than one item at a time.
- Tutorial Messages: New tutorial messages have been added for Grab Power and Horn of Plenty. And new Visual effects confirm the validity of plant positions.
- New Quests: No spoiler.
- Random Events: No spoiler.
- New Powera: Animal Transformation, Tornado, Blizzard, and Stalactite powers have been added.
- Game Balance: Fall and impact damage have been adjusted for balance.
- Stuck Detection: Characters now detect when they are stuck, triggering relevant quests.
Audio:
- New Sound Effects: Animals now have unique sound effects, enhancing the overall audio experience.
- Audio Grab/Ungrab: Audio cues have been added for object grabbing and releasing.
Visual:
- Character Customization: Heretic characters now have distinct visual elements (mask and cape) to differentiate them from standard villagers.
- UI: The Character UI has been modified to reflect the faith state of characters.
- Powers: Sphere projections have been added to hands.
Technical:
- Physics Enhancements: Ragdoll physics have been improved, ensuring smoother character animations and interactions.
- AI Behavior: AI movement has been optimized to reduce wasted actions. Characters will now avoid some of the unnecessary movement.
Bug Fixes:
- Various Fixes: Multiple bug fixes have been applied, addressing issues with AI behavior, power animations, and game mechanics.
I am looking for your valuable feedback to improve the game. Are there any cool powers you think could be interesting to add? Or new types of events to challenge the player? And yes I know everyone wants the big monster to educate like in black and white but it's not easy to make ;)
I appreciate your time and effort in helping me making Genesis of a Small God the best it can be. Thank you for your support, and I look forward to hearing from you soon on Discord or in the steam forum.
Best regards,
Pierre Nury
