
The latest update of the Fall of Gods Demo introduces another new weapon and new combat features!
New Weapon: Dagger
Designed as a counterpart to the slow and heavy Great Sword, the Dagger is a fast weapon that is effective against single targets!

Improved Ultimate Weapon Mode
Once activated, the Ultimate Weapon Mode (UWM) now stays active even after switching weapons, but only until you run out of mana!

New UWM control scheme
Prior to this update, the UWM was automatically activated once the weapon's meter was filled and the player pressed the corresponding weapon switching button.
To give the player more control, we changed this behaviour by introducing dedicated buttons (LB and RB) to activate the UWM.

Jump Cancel and Dodge Cancel
Jump Cancel: Press space after hitting an enemy in the air to cancel into a jump animation and start another combo!
Dodge Cancel: Cancel the dodge roll animation into attacks after approaching an enemy!
Balancing
- Nerfed Horus spin attack range and damage
- Nerfed player sword air special attack range
- Increased damage of fire meteor attack
- Increased damage of (fire) great sword special attack
More improvements:
- Changed player VFX and HUD colors to be better distinguishable from other effects
- Added a "Restart Run" button
- Improved Camera
- Improved Auto-Aim
- Improved enemy AI
- Weapon is now hidden during dodge roll
- Added camera shake to great sword air special attack
- Added a stop running animation
Bugfixes:
- Fixed a bug that made Horus glitch through the ground when going to phase 2
- Fixed a bug that let the player do a nearly infinite amount of rapid air dashes
- Fixed some sounds being delayed when they were played for the first time
- Fixed sand fall locations in Horus room
- Fixed Dart Mage not reloading when hit with an air attack
- Fixed some broken item pickup visuals
- Fixed enemies being stuck in the air sometimes
https://store.steampowered.com/app/2326930/Fall_of_Gods/
