Hello adventurers!
Sorry for long radio silence, but I had to pause the project and postpone releases for a little bit, because of personal problems.
This is one of the biggest updates for the game so far, which is why we jumped ahead a few versions (0.27->0.33).
It will be last major update before full release - however we will still release bugfixes in the meantime.
We plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow).
If any of you who will read this likes the game and would like to see more - please help us reach people who could enjoy the game :)
Now without further ado, here is the changelog:
Changelog 0.33:
Mechanics:
- Grimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one!
- Sanity mechanic - each card costs 1 sanity, sanity regenerates 1 per turn. No more infinite combo cheesing (you can still cheese, but its a diet cheese ;) ).
- Added very slight bias towards enemies spawning in groups, rather than completely randomly.
- Enemies revealed by enemy abilities, and not by the player, will not attack the player right away.
UX:
- Many new VFXs - for cards, units, tiles and more!
- Dungeon goal & effect - now can be seen during the run!
- Enemies which have dodge/immunity show “DODGED!” or “IMMUNE!” when they are damaged.
- Hovering over card name in game log now shows up this card.
- Fixed some enemies descriptions.
- Karma store no longer shows up if you have 0 karma.
- Added a warning when picking a card that costs more than your max of given resource.
- Added tooltips for each resource cost on card (colorblind people will have an easier time playing now!).
- Added tooltips with each keyword description.
- On death effect descriptions are combined.
- Used up one-time abilities of enemies are no longer displayed.
- Tutorial improvements / new steps.
- Edge scrolling improvements.
- Karma shop improvements.
- Tooltips improvements.
- Settings improvements.
- Summary window improvements.
- Unit descriptions now fit the area better.
- Grimoire filters improvements.
- Added filtering by cards rarity.
- Added a new search bar in grimoire.
- Changed labyrinth objective from “unlock the exit”, to just “escape labyrinth”.
- You can now pick up the 'Crown' in the 'Tiny Treasure Room' even on an empty level.
- Added hiding enemies on the mouse scroll button.
UI:
- New character portraits
- New event window
- Further implementation of a new font.
- Small improvements to deck and discard windows.
- Other small improvements
Content:
- Two new dungeons: “Omega World” and “Devil’s Mound”.
- Two new items: “Potion of Invisibility” and “Potion of Sanity”.
- Two new cards: “Madman's Might” and “Purple Pill”
Optimization:
- Fixed frame drops in character creation and in game, that were generated by loading new cards. Now all the objects are properly cached.
Balance:
- Changed assassin unlock to “while invisible, kill an elite enemy with penetrating damage card”.
- Changed "On Discover" effects can now be triggered only once; hiding and revealing them again won't trigger this effect.
Buffs:
- Removed the “After x turn” effect from resource cards like “Fast Breathing”.
- “Victorious Strike” now restores at least 1 stamina.
Nerfs:
- “Berserking” no longer adds its health cost, to its damage.
- "Armor Swap" now only drains as much enemy armor as you can restore, rather than draining all enemy armor.
VFX:
- New Spell cards visual effect.
- New Unholy cards visual effect.
- New Music cards visual effect.
- New Fire cards visual effect.
- New Attack cards visual effect.
- New unit death animation + visual effect.
- New tile revealing visual effect.
Other:
- Improvements to Polish translation.
- Set correct tags for ‘Bomb’, ‘ Poison Bomb’, ‘Poison Dart’, “Poison Nova”.
Bugfixes:
- Fixed icon display on desktop.
- Fixed “buy on steam” button in demo, which displayed a wrong string.
- Fixed 4:3 aspect ratio.
- Fixed grimoire filter-related problems.
- Fixed unit description position relative to unit position.
- Fixed buttons in character creation/karma shop.
- Fixed Time Bender revealing himself.
- Fixed problems with card dissolving animation.
- Fixed problems with UI when changing aspect ratio.
- Fixed problems with Discord class.
- Fixed problems with Mage class unlock.
- Fixed problems with Fairy class unlock.
- Fixed problems with class unlock descriptions in the summary window.
- Fixed problems with cards blessing mechanics.
- Fixed problems with Karma store tooltips.
- Fixed problems with “Mimic” mechanic.
- Fixed progress reset when using more than 1 instance of Gluttony.
- Fixed an edge case which could freeze the drawing of cards.
- Scrollbar handle is no longer stretched.
- The game now updates changes made to your cards by passive abilities right at the start of the game, rather than after the first turn.
- Fixed problem with translating objectives: you no longer need to reset the game.
- Fixed problem with on-going timers on cards to work correctly on continued saves.
- Fixed problem with enemy effects with timers; now they are counting correctly.
- Fixed problem with refreshing of “for turns x” cards descriptions in discard.
- Fixed problem with cards ability timer for counting “Echoing Strike” cards as a part of combo.
- Cards with “After x turns” effects no longer respond to your mana/stamina pools while their effect is active.
- Fixed problem with cards not counting magic and strength in statistics, while in blessed window.
- Fixed problem with quest log memory, you will no longer lose progress on 'portal fragments' upon continuing the game.
- Fixed problem with golem HP doubling on every re-entering of the current save.
- Fixed problem with hands slots blocking upon re-entering to the current save.
- Fixed problem with displaying 999+ cards in deck and discard upon re-entering to the current save.
- Fixed problem with game crash appearing, after continuing your save.
- Fixed problem with two different cards occupying a single slot.
- Card slots no longer appear on top of each other, while using the “Aquarius” constellation.
- Fixed problem with “Kick” card direction arrow, not disappearing after using the card.
- Fixed problem with game crashing when rapidly changing between character portraits.
- Fixed problem with game crash that occurred when leaving the game while still drawing cards.
- Fixed problem with the “Deck” tutorial step.
- Fixed problem with loot bag, where you were not able to leave the window, after selecting the card.
- Fixed the problem with the refreshing of game object statuses.
- Librarian will no longer be triggering bug, where his too expensive cards were displayed as playable.
- Fixed problem with In-game log not disappearing after time.
- “Goblin Leader” now works properly in the “Wandering Lands”.
- Fixed problem with banish mechanic; it will no longer make some units invisible.
- Fixed problem with “Imp” on-death effect not passing when hidden.
- Fixed problem with the issue where units eaten by the "Devourer" were not being removed while the player was on another level.
- AoE cards will now only inflict damage on units that are currently on the board.
- “Larva Egg” will no longer reveal all surrounding tiles on death.
- All Steam achievements are now functioning correctly on Windows.
- Fixed problem with game starting by default in 960p.
- Fixed issues with updating the language change while in-game.
- Fixed problem with character class window.
- Fixed problem with the Volcano dungeon not ending when you killed all enemies.
- Fixed problem of the player getting stuck in the arena.
- “Hex” card now counts all your curses correctly.
Known issues:
- Achievements do not work via proton on Linux.