Hello Adventurers!
In this update we added achievements, steam cloud support, UX/UI overhaul, bugfixes and... new dungeons!
Have fun in Infestation and Infernia - happy dying!
Bestiary-related achievements are temporarily disabled and un-achievable, but this will be fixed next week!
Changelog 0.27:
UI/UX:
- Added unit effect icons.
- Added keywords explanation for cards “details”.
- Added quality-based item frames.
- Added type-based frames to monsters.
- Added dungeon goal display.
- No “floating” zoom now - it follows mouse scroll instantly now.
- All tooltips have limited width and are multiline now.
- Unit details appear on hover (right click works too).
- Armor degen no longer shows if enemy has no armor.
- Perks now show the related card on hover.
- Now you can always see how many races/classes are in the game.
- Now you can see which cards you gained/lost/blessed during events.
- New unit details window.
- New unlock popup.
- New campfire & altar of sacrifice UI.
- New summary.
- New game log.
- New deck/discard view.
- New dungeon view.
- New damage icon.
- New sealed handslot sprite.
- New edge scrolling (can be disabled in options).
- Tutorial improvements.
- Few descriptions/tooltips improvements.
- Shop improvements.
- Bestiary improvements.
- Loading animation in-between scenes should be smoother now.
Mechanics:
- Added “first win bonus” for each dungeon - gain 10x normal karma reward for completing the dungeon for the first time.
- Hold down ALT/middle mouse button or use the button on the UI, to see what is under monsters.
Steam integrations:
- Added achievements.
- Added cloud save support.
Content:
- Added “Infestation” dungeon.
- Added “Infernia” dungeon.
Balance:
- Karma shop rebalanced, now all upgrades have their respective max level. Buffs:
- Touch of Midas: - Gain 10 gold -> Gain 79 gold (atomic number of gold!).
- Masterful Attack: - Stamina cost 7->4.
- Masterful Spell: - Mana cost 7->4. Nerfs:
- Paladin’s “Wrath of the Heavens” perk: - Adds 2 radius to Holy Smite instead of infinity.
Bugfixes:
- Fixed random card destroy RNG (now it is true random).
- Fixed blurry texts.
- Fixed card hover shader - it is no longer too bright.
- Fixed buttons highlighting.
- Fixed Time Lab summary text.
- Fixed Fire Imp ability.
- Fixed few minor tutorial bugs.
- Fixed Grimoire crashes.
- Fixed Golden Lands effect.
- Fixed Guard unit ability.
- Fixed Moonwalker unlock.
- Cards burn animation length is constant now.
- Added missing translations.
- Original boss tile no longer reveals surroundings if boss isn’t there.
- Mouse hover no longer goes through interface.
- Same unlock does not display more than one time now.
- Master volume no longer overrides Music with “streaming mode” enabled.
- Wisdom points are now properly updated.
- AoE debuff against Slimes no longer counts as one attack towards unlocks such as Sculptor.
- Cards now properly calculate damage when buffed.
- Loading an empty save no longer causes a crash.
- Killing an elite during a tutorial no longer causes the game to go into frozen state.
- Resetting a tutorial and then continuing the game no longer causes the tutorial to be unfinishable.
- You can no longer use campfire after death.
- Card rarity popup is now closer to the origin.
- Card in discard destroy animation no longer appears on deck instead of discard.
- Not pushing an enemy no longer causes a popup to display.
- Using “weapon blessing” with stamina card no longer can trigger mage unlock.
- Silence now properly stops passive immunities (e.g: Rocky).
- Unlocking something while in store no longer causes a visual bug.
- Sell tag in shop no longer gets red color.
- Only existing “fire” cards counts towards Volcano unlock.
- Transparent objects on the interface no longer can block clicking a tile.
- Blessed card can no longer be removed during blessing.
- Echoing Strike can no longer unlock Assassin.
- Monsters abilities no longer duplicate (e.g: Volcano, 2x fire immunity).
- Continuing in Plaguegeon no longer zeroes player’s resources.
- Continuing a game no longer can change “next unlocks” display.
- Continuing in Caverns no longer causes an additional stairs to appear.