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Updated notes for v2.5.2

Updated game functionality includes:
- Reduced gravity
- Increased jump height
- Shader draw priority changes
- Added a killbox below the map, players will not be teleported back above the map should they fall through somehow
- Added a "stuck" button to the menu, for obvious reasons
- Added LOD groups to unrender distant objects that cause unnecessary frame loss.

More updates to come soon, and a big update to graphics/shaders/performance!