Updated game functionality includes:
- Reduced gravity
- Increased jump height
- Shader draw priority changes
- Added a killbox below the map, players will not be teleported back above the map should they fall through somehow
- Added a "stuck" button to the menu, for obvious reasons
- Added LOD groups to unrender distant objects that cause unnecessary frame loss.
More updates to come soon, and a big update to graphics/shaders/performance!