Today marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.
Bug fixes:
- Main menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length.
Optimization:
- The flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this.
- Alongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation.
More optimization features to come down the line but this is a first step forward!