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Archons: Arena has left Early Access

Good Citizens,

After a year of development, Archons: Arena has left Early Access.

The full release includes:

  • 30 unique opponents
  • 77 items
  • 111 skills
  • 7 weapon types: Sword, Shield, Blunt, Dagger, Spear, Ranged, Throwing
  • 6 magic schools: Conjuration, Elementalism, Ether, Mentalism, Blood Magic, Life Force
  • 6 attributes: Constitution, Agility, Intelligence, Preparation, Charisma, Specialization
  • 2 fully-voiced shopkeepers

The release also includes an in-game editor, allowing you to customize and extend the game to your liking. The modifications are saved in the %APPDATA% folder. There are 4 main categories that can be edited.

Items

  • Value determines the cost of the item in shop
  • Uses determines how many rounds the item can be used before it's worn out
  • Probability determines the likelihood of the item appearing in the shop

Cards

  • Cost determines the energy cost to play the card
  • Probability determines the chance that the card will be played successfully
  • Single Use determines if the card can only be played once per round
  • In order for a card to be available to the player, a Skill needs to be created that will grant the card to the player

Skills

  • Category determines under which weapon/magic/attribute category the skill will appear
  • Cost determines the number of skills points required to unlock the skill
  • Requires determines which other Skills must be unlocked before the current skill can be unlocked
  • Cards determines the cards and number of copies granted to the player when the skill is unlocked
  • Instant Effects and Permanent Effects provide bonuses to the player on unlock

Opponents

  • Level determines when the opponent will start appearing in the arena, with higher level opponents only appearing in the later rounds
  • HP determines the number of hit points
  • Block determines the default block value at the start of each turn
  • Cards determines the cards and number of copies in the opponent's deck
  • Effects provide buffs/debuffs for the opponent
  • When creating a new opponent, a single .png file may be provided for the Idle Images field. If multiple images are provided, then they will be rendered in a loop at 30fps.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.