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Equipment Introduction

Good Citizens,

Today we want to take a look at the equipment available to the fighters of the arena.

Weapons

Your equipped weapons determine which cards are available to you during the fight. If you are a trained marksman but do not have a bow equipped, those cards will not be in your deck. Up to 2 weapons can be equipped at the same time. Check the previous article for a more detailed overview of various weapon types.

Armor

Armor provides extra block each turn but at the expense of energy loss. Heavier armor provides more block but also has a greater energy penalty. Fighters can negate the energy loss by improving their Armor Mastery skill. Fighters that choose not to wear armor may want to unlock Light-footed specialization that increases your energy pool when not wearing armor.

Crystals

Crystals provide persistent buffs as long as they are equipped. Energy Crystal is always a favorite since it provides +1 energy to the user. Up to two crystals can be equipped at the same time.

Potions

Potions provide temporary effects that will last the first few turns of a fight. Potions must be used prior to entering the arena and cannot be used during the fight. Draw Potion will increase the number of cards drawn per turn for 5 turns, giving you more options during the opening moments.

Next time we will take a look at the fundamental aspects of fighting an opponent.