Hello everyone!
Here we are again with another update. Well... the truth is, a lot has happened (again) since February and the last update. We've released a demo featuring an exclusive story on itch.io. You can check it out there, even though the demo's NSFW content has since been added to this update. Let's just say it's a special little adventure.
We've also added a ton of new gameplay features, including one that wasn't planned... but sounded really cool. For those of you who follow us on Patreon and Discord, you’ve probably seen the video tape system.
We thought it would be cool to use the fight scenes to turn them into narrative NSFW scenes, each with its own story. It takes a long time to make an animation, so why not reuse some of these scenes?
This is where the tape system comes in! After winning several battles against an NPC, they'll give you a videotape that you can play on the TV in Raphael's bedroom. This will give you a full, narrative-driven NSFW scene with sound effects from the battle scenes. Anyway, we'll let you check it all out for yourselves, because we've added 10 tapes! Well, technically 13, since we’ve also added the option to rewatch Marcia and Louis’s events.

We've also added a brand-new cooking system! You can find ingredients in the wild and at the grocery store. You can access it in the Lighthouse kitchen.
As for the rest of the development, we’ve fallen behind schedule due to the tape system (which wasn’t originally planned) and the itch.io demo. So we’ll probably adjust the roadmap a bit. But development is progressing well. The next update will focus on adding all the remaining date-related events.
See you on Discord for more info, we’ll catch up in a few months for the next update!
Patch 0.70
📝 Content
Tape System - 10 new narrative NSFW scenes based on battle scenes (and the Raphael Event transferred to tape). The NSFW events of Marcia & Louis are also available in the tapes.
Item Detector - You can buy an item detector at the store! It's very expensive, but it's very useful! Equip it from your inventory, and you'll see a small visual effect that shows you the way to the next item in the area!
Rework for Finn's Battle Scene 01 & 02 - Mandragot redesigned Finn's battle scenes, which were the first ones we had created. So they were almost four years old!
Cooking System - You can cook meals using all the ingredients! It's simple: just follow the recipe and complete the QTE. For now, cooking is only available in the Lighthouse kitchen.
10 Meals - Each datable characters has his favorite, and two special meals if you mess up...
11 Ingredients - Several spawn points have been added to the world, such as sugarcane fields and tomato fields. Half of the ingredients can be bought at the grocery shop.
🛠️ Misc
Loot Rework - More items in the overworld and some bug fixed on the spawner system.
Inventory Menu Rework - The inventory has a brand-new interface, with item categories to make it easier to see what each item does. We're planning to add lots of new types of items later, so this was necessary!
Bedroom Upgrade changed - "Cleaning" instead of "Television" (unlocked by default now) - 300$, give the Raphael's Event #01 tape, and some items.
Teleporting to the Lighthouse from the map now takes you directly inside it.
Improved map readability and added activity icons.
Level design adjustement in the Grocery Shop.
Add various new sounds.
🐞 Bugs
The "Exhib" Soda Topic wasn't spawning.
The NSFW Marcia Event 02 works properly now.
Sound added to the NSFW Marcia Event 02.
Fixed a bug where players could interact with invisible characters.
Quest bug where you could still take photos of characters even after Chapter 2, which caused the game to softlock.
Scale bug with the loot logs & glossary with 4K resolution.
Sometimes dialogue bubbles don't close properly.
Bug fixed where the npc stop walking after a battle.
Bug where Marcia NSFW scenes couldn't be unlocked in the gallery.
Various UI bugs and optimization.
