Hello everyone. As many of you have noticed much of our recent updating has been focused on adding new analytic tools and fixing issues we discover in the tools we’ve already had in the build. Today I want to share a snapshot of some of that information we’ve collected.
Keep in mind that these graphs represent the past 72 hours of play and are not the entirety of the data set. We also tend to filter the data by players playing the right difficulty for their perk range so the results don’t become skewed due to level 25 players kicking it back and helping some friends on Normal and Hard. This post is fairly large due to images/graphs!
First let us look at what perks players are selecting by difficulty:
The next graph I want to share today is the Boss Win/Lose graph - shows the percentage of teams who beat the boss, once they get to him. The green represents the Patriarch while the Red represents Hans (these are online/group play stats filtered by level range not solo or offline):
We have much more data but we need to get it sorted into usable buckets or easy to read graphs. We hope to share more of these with the community as we move ahead. Discuss on the forums!
Don't forget to check out today's update as well: http://steamcommunity.com/games/232090/announcements/detail/970894511938037707
