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Demo is out, and some changes

Some of you have already given us feedback, thank you very much! We've taken your comments into account and made a few modifications and corrections to improve your experience.

🔧 Fixes & Improvements

  • Fixed: hard lock when talking to Roy at the begining of mission #2
  • SteamVR has been removed from the startup process
  • Fixed: The "Remaining Barrels" task now accurately updates when rounding down.
  • Fixed: The "Full!" message no longer appears during cutscenes.
  • Fixed: Added a fail safe on Elodie when the metal doors need to be removed in the sewers
  • Fixed: more robust quest saving system
  • Fixed: The garbage pile is restored when the sewer mission is replayed from the beginning
  • Fixed: removed constraint when Player tries to go to bed at 3 a.m

🍳 Story & Gameplay Enhancements

  • The dog's fate has been changed
  • Bandages now provide better health recovery when applied

📚 Tutorials & Guidance

  • Addition of a tutorial showing that it is now possible to cook sandwiches to restore energy
  • Added a reminder tutorial if you forget your backpack when waking up.
  • A quick bandage usage reminder has been added during the mission in the sewers .
  • Added a reminder to return to bed at the end of the day at the start of the game

🎮 Balance Adjustments

  • Reduced difficulty in the fast-food section: introduced a fail-safe: if you retry a checkpoint more than once, the challenge will ease up.

What's next?
Continue to collect your feedback
Multiplayer study: feel free to take part in the discussions

Thank you!

Dazarious