PROJECT CONFRONTATION — Community Night Update
🎮 Controller Overhaul (your feedback, 24 hours later)
Aim speed completely reworked — turn rate is now consistent on every PC regardless of framerate. No more twitchy, uncontrollable camera.
New "Controller Sensitivity" slider in Settings → Controller — pad sensitivity finally has its own dial
Camera zoom steadies your aim: full speed in third-person, steadier in shoulder zoom, precise in scope
Aim assist now actually does its job — the reticle grips slightly when crossing an enemy
🔫 Weapon Balance — Stance Matters Now
Every weapon now cares how you're standing, moving, or flying:
Crouch = accurate. Walk = looser. Sprint or jump = pray. Each class has its own personality:
SMGs buffed (Vector, MP5, and friends): the run-and-gun class — most accurate on the move, deadly up close
LMGs: anchor down crouched and they're beasts; firing on the move is a suggestion
Snipers: scopes are untouched and lethal — hip fire is now honest about being a coin flip
Rifles: the all-rounders, tuned to the M4A1 standard you already know
Fixed one rifle that was quietly a hip-fire laser beam 👀
