Field of View slider (Settings → Gameplay). 70–120°, shown in real degrees.
Placeables loadout slot. Claymore for Tier 1, landmine for OPFOR — now its own slot alongside your throwables instead of competing with them.
Deploy screen when joining a match in progress. Pick your team and loadout before entering instead of being auto-assigned. In Demolition your pick is banked and you spawn at the next round; in Suppression you deploy immediately.
Lobby host migration. When the host leaves the lobby, it transfers to another player instead of kicking everyone. (Lobby only — a match already in progress still ends, since the host is the server.)
Chat timestamps. Room chat now shows the time, and the date once a message is from an earlier day.
Online player count in the lobby.
Crosshair picker rebuilt. The full colour palette is laid out instead of a blind cycle button, the selected style is clearly highlighted, and you can now set a crosshair per weapon (primary/secondary) or for everything at once.
Balance
Frag grenades hit harder and reach further — larger blast radius and a wider full-damage core.
Fixes
XP exploit closed. Short-timer rooms could be farmed for full end-of-match XP. Completion XP now scales with real match length. Kills, assists and objective score are unaffected — those were always earned.
Stuck HUD after a round ends. If a round ended while you were on a ladder, mid-plant, or holding the weapon wheel, that prompt could stay stuck on your screen into the next round. Fixed — along with a missing crosshair during round-start countdown and a leftover grenade trajectory line.
Lobby flickering. The lobby panels were rebuilding themselves every 2 seconds; they now only redraw when something actually changes.
Shotgun icon in the loadout showed the wrong weapon.
Lean at cover. Cover on one side blocked leaning both ways; each direction is now checked independently.
Round timer at the top of the screen was a second behind the scoreboard.
Menu navigation. Esc from the lobby loadout screen returns to the room; the in-game loadout BACK button now works.
Texture streaming near the tank car on AridRidge — some prop textures were permanently resident and starving the pool.
- News and updates
- Project Confrontation Playtest
- patch and hotfixes
Source: Steam Community (opens in a new tab)
