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BIG FREE UPDATE! (first of two)

Meet version 1.7!!

After three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two major updates for "Cantirium: God Slayer". Meow!

What was fixed/added/improved?~

  • Fixed the boss dialogue stopping in the knights' castle

  • Added a dash! - to get it, just start the game

  • Attack radius increased

  • Attack animation redrawn

  • Coin pickup indicator added

  • Improved leaf particles added to 90% of levels

  • Tiles redrawn with improved details

  • Fixed a bug where the player could take damage during dialogue

  • Hits to spikes no longer deal damage to you

  • Sprout monsters are now shown more noticeably

  • Added sounds to moving platforms, saws

  • Fixed progress not saving when defeating the God of Void

  • Changed the music track on the tower level

  • Removed contact damage from Mirim

  • Eradicated shaking on moving platforms

  • The God of Destruction is now more understandable in battle

  • Added a period of complete invulnerability after you take damage

  • Improved gamepad navigation

  • Edited some interface menus

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21584366 · public branch

    Steam updated · First observed