Fixes:
• Fixed AK47 reversed Magazine in Shootout
• Fixed Glock magazine still showing bullet after depletion
• Fixed head collisions with doors allowing players to see other side
• Fixed callout position icon and Voice-Over for Left-Handed Movement option
• Fixed Pull-Up bar interaction in Sandbox
• Fixed enemy spawning at vault stairs of VOID Bank.
• Fixed bright spot lighting issue in Hidden Forest Night
• Fixed Avatar Flickering when crouched.
Additions:
• Added Controller Preferences to Main Menu > Settings. Grip Toggle and Forward Preference settings added
• Added Respawns modifier for single-player and multiplayer. 0-5 Respawns max.
• Added Item Stuck Action in Settings > Controller Prefs | Weapons will no longer let go if player collides with an object and weapon gets stuck. Weapon and hands now teleport back to player.
• Added MUTE button in Players List. Mute individual players. Mute your own mic through the Player list.
• Added Pouch Identifier Text toggle in Settings
• Added M4 Bolt Release Slap
• Added Dedicated Team Comms in PvP mode
• Added Spotter Scope variable zoom button. Press the Primary button to switch between 2 focal lengths.
• Added PVP Hidden Forest Night
• Added Dump Pouch to Custom Vest Layout. Fit up to 2 magazines in the Dump Pouch.
• Added distant gunshots sound fx
Changes:
• Single-player maps now start out like multiplayer maps. Weapon loadout menu at start.
• Reduced health for armored enemies
• Dead enemy bodies now stay for 15 seconds. Bodies become stiff after 5 seconds (ragdoll physics disabled for better stand-alone headset performance).
• Updated Shotgun 1-handed recoil. Shotgun no longer flies away into space :(
• Player is now notified when they are DOWNED
• Player self-shooting issue mitigated but not fully solved. The issue caused by network latency between the point of avatar bullet spawn and avatar body position (extrapolated: estimated future position) delayed over the network. Players were getting shot by their own bullets spawned by their avatars in other players' view. Solution: Bullets spawned by avatars are purely cosmetic and do not provide damage. Players can still be shot by their own avatar bullet but will not be damaged and/or killed. Instead, bullets and damage shot by you (the player) are spawned locally (in YOUR scene only) and are registered and synced over the network to count as a hit.
• White Phosphor NVG effect changed to Blue
• When Radio is released, comms given 1-second delay before cutting off
• Adjusted Recoil Values. Increased full-auto side-to-side recoil for higher caliber weapons.
• Lowered footsteps volume
• Improved 3D spatial audio
• Restructured EnemyAi behavior. Removed enemy strafing. Enemies are more likely to prioritize finding and taking cover. Work in progress.
PCVR:
• (PCVR) Added hand offset for better hand alignment on Reverb controllers. Found in Settings > Controller Prefs
• (PCVR ONLY)"DefaultName" removed. New players are now named "Player" + random 4-digit number
• (PCVR ONLY) Fixed Quality Settings dropdown menu not adjusting quality settings
• (PCVR ONLY) Added Spectator Helmet cameras on the Monitor. Use keyboard Left and Right Arrows to cycle through cameras. Press F1 to return to the main view.
• OculusXR Launcher build available on Steam. Game Listing > Properties > Betas > 0.6.6.1 OculusXR Launcher
Vive:
• Fixed HTC Vive Wands Controller Offsets
• HTC Vive Directional Pad walking and running speed based on input distance from the center. Directional input closest to the center is walking speed. Farthest is running.
• Limited compatibility for HTC Vive Wands. For now, some buttons are mapped together due to the limited amount of buttons. There will be some confusion. This is a work in progress. Provide feedback in the #feedback channel
