Hi there prospectors,
Welcome to another unstable update with a new objective to complete the planet you're on, along with some more quality of life improvements.
Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.
⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places. |
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In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced. To play the unstable:
To send us your feedback and join the community:
Remember to always back up your save games before switching to the unstable branch. |
A new planetary completion objective
When all the key objectives on the planet have been completed, it's time to find a means to leave.
Game balancing changes
The effectiveness of the 4 SEA rudder blocks to steer boats has been increased significantly.
Quality of life improvements
When a trader has been discovered and interacted with, a sky beam is enabled so the trader can be located from a distance.
When loading a Tech snapshot, if there are any missing blocks that the player doesn't have, they're now listed.
Dedicated server support for planet selection.
Bug fixes
The following bugs should now be fixed in this update:
Small Wolframite chunks do not yield any titanium.
Until next time, Prospectors!
- The TerraTech Worlds Team