Release notes (v1.0.15):
- Improved the opening door mechanism by adding on-screen progression indicators, making reset clearer, and ensuring the receptor is always 100% synchronized with the blocks' state.
- Changed the default keys for the logbook and interactive view to use more commonly used keys in the gaming industry (only applied to new players).
- Increased the range of the analyze feature because some players were missing elements to analyze due to being too far away from them.
- Hub platform: reviewed the design of the validation button on the console because it was somtime mistaken for a reset button.
- Platform 09: fixed a case where an achievement could be manually resolved, but the achievement description indicated that only an automatic solution was acceptable.
- Platform 05: adjusted the difficulty level of the sliding puzzle.
- Platform 10: reduced the time it takes for automatic notifications to appear, in order to prevent overlapping notifications when a player requests an analysis within the first few seconds of landing on the platform.
- Platform 13: fixed a grammatical error in an analysis description (English & Portuguese).
- Platform 17: fixed a grammatical error in an analysis description (English only).
- Platforms 20 & 22: added more story elements to the levels to make the puzzles more intuitive.
- Platform 32: rearranged the objects in the level to prevent a solution that does not work and is difficult to understand.
- Engine optimization: reduced draw calls for all UI by using instancing on GPU.
- Engine optimization: improved the 3D objects instancing to better reuse past rendered objects.
- Engine optimization: improved 3D objects animations in case a vertex is effected by only one bone.
- Fixed crash when player tries to close the logbook while zooming on an image in the logbook.