Source: Steam Community (opens in a new tab)
General Changes:
- Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe
- Changed recipe of Ladders and Nails and boards to make them much more easily obtainable
- Introduced Eyescream enemy
- Introduced Tweaker enemy
- Redesigned the catacombs
- Added music to the main menu
- Added footstep sfx
Visual and User Interface Changes:
- Removed the leaderboards from the main menu and put in patch notes
- Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open
- Made it so you can shift click from the crafting menu into the inventory
- Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory
- Changed the font on the main menu
Gameplay Mechanics, Balancing, and Bugfixes:
- Fixed a major bug where you can't buy anything without triggering the anticheat
- Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre.
- Chris Tall golem attack speed 1 second --> 2 seconds
- Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks.
- Jack Lumber's vision range reduced, to encourage a defensive playstyle against them
- Removed levels from enemies
- Enemies now spawn off-screen and will no longer spawn directly on top of you
- You can now run significantly farther away from enemies before they despawn
- The enemy cap has been raised 5 --> 15
- Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs)
Technical and System Changes
- On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks
- Fixed enemy hurt sfx
- Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations.
Quality of Life and Miscellaneous:
- Fixed a bug where crafting didn't check the amount of items you put in, so you can no longer craft with just one of each required item
- Fixed a bug where you could name worlds using blank characters and other invalid characters
- Fixed a bug where enemies could spawn in the ground immediately upon starting a new world
- Fixed a bug where professor jitters could sometimes spawn 2 times in the same world
Miscellaneous
- Completely remade the enemy spawner system
- Moved the file save path to the same folder as the exe
- Fixed a bug that caused the game to crash on Linux when generating a world
- Sceptre knockback 2000 --> 500
- Sceptre projectile knockback now based on the direction the projectile came from
- Ladders now craft 4 at a time instead of 1