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New Enemies and Stuff!

General Changes:

  • Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe
  • Changed recipe of Ladders and Nails and boards to make them much more easily obtainable
  • Introduced Eyescream enemy
  • Introduced Tweaker enemy
  • Redesigned the catacombs
  • Added music to the main menu
  • Added footstep sfx

Visual and User Interface Changes:

  • Removed the leaderboards from the main menu and put in patch notes
  • Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open
  • Made it so you can shift click from the crafting menu into the inventory
  • Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory
  • Changed the font on the main menu

Gameplay Mechanics, Balancing, and Bugfixes:

  • Fixed a major bug where you can't buy anything without triggering the anticheat
  • Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre.
  • Chris Tall golem attack speed 1 second --> 2 seconds
  • Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks.
  • Jack Lumber's vision range reduced, to encourage a defensive playstyle against them
  • Removed levels from enemies
  • Enemies now spawn off-screen and will no longer spawn directly on top of you
  • You can now run significantly farther away from enemies before they despawn
  • The enemy cap has been raised 5 --> 15
  • Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs)

Technical and System Changes

  • On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks
  • Fixed enemy hurt sfx
  • Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations.

Quality of Life and Miscellaneous:

  • Fixed a bug where crafting didn't check the amount of items you put in, so you can no longer craft with just one of each required item
  • Fixed a bug where you could name worlds using blank characters and other invalid characters
  • Fixed a bug where enemies could spawn in the ground immediately upon starting a new world
  • Fixed a bug where professor jitters could sometimes spawn 2 times in the same world

Miscellaneous

  • Completely remade the enemy spawner system
  • Moved the file save path to the same folder as the exe
  • Fixed a bug that caused the game to crash on Linux when generating a world
  • Sceptre knockback 2000 --> 500
  • Sceptre projectile knockback now based on the direction the projectile came from
  • Ladders now craft 4 at a time instead of 1