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Slow and Steady Wins the Race

General Changes:

  • Added a new "Long Hair" character customization option.
  • Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.
  • Added some new cheat-only (mainly for testing) items such as the Home Protection Sword.
  • Added a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save.
  • Added more Rich Presence options to Discord & Steam.
  • Added a new starter house.
  • Added icons to indicate autosaving and the waypoint marker.
  • Added an icon to indicate when the game is autosaving.
  • Added a background image to the menu.
  • Added a new lamp to indicate where the player & Professor Jitters will spawn by default.
  • Removed the "Save World During Save" experimental setting.
  • Removed the Forge block.
  • Removed the Crate block.
  • Temporarily removed door blocks.
  • Bricks may now only be mined with a Mana Crystal or higher tier pickaxe.
  • Changed the description of the Home Protection Sword: "More American than a 9mm handgun!" --> "Smallest blade in London."
  • Changed the description of the Blicky: "Nothing is more American than a 9mm handgun!" --> "Watch where you aim!"
  • Changed certain textboxes/buttons to make fonts & font styles more consistent across the game.

Visual and User Interface Changes:

  • Remade various textures.
  • Remade the American flag texture on the menu.
  • Redesigned the menu layout.
  • Redesigned the world creation menu.
  • Redesigned the pause menu, featuring character art, both added and unadded.
  • New screen to show progress when a world is being created/loading.
  • Remade trees.

Gameplay Mechanics, Balancing, and Bugfixes:

  • Fixed save system not saving currencies.
  • Fixed button focus issues.
  • Fixed issues causing items to sometimes be transparent and have the ability to be dropped infinitely.
  • Fixed some issues with breaking blocks causing lag spikes.
  • Fixed some issues with autosaving causing long-lasting lag spikes.
  • Fixed various bugs pertaining to the leaderboards.
  • Fixed some bugs where you could hold multiple items at once.
  • Fixed various duplication glitches.
  • Fixed some crashes with trying to swap items in the trash slot.
  • Higher tiers of pickaxes now mine faster as intended.
  • Saving and loading the game is now much faster.
  • Game now runs smoother.
  • Balanced ore spawn rates.
  • Balanced item stack limits.
  • Caves now spawn much farther down.
  • Reworked the catacomb structures to line the "middle" of the world.
  • Enemies now despawn farther off screen.
  • Added a world border that the camera/player should not be able to escape from.
  • Added more recipes, some of which are used to craft new items.
  • Nerfed the health of AHPG: 2500 --> 1500.
  • Added 3 new weapons, including the first ranged weapons.

Technical and System Changes:

  • Added levels 1 to 5 for Jack Lumber, each level increases strength and health.
  • Remade world generation system (worlds are now loaded/created much faster and are much larger).
  • Remade cave generation system; caves will now be much larger and connect smoother, reducing floating blocks.
  • Remade much of the player controller.
  • Remade Jack Lumber AI.
  • Remade the developer/beta testing map.
  • Remade the default enemy AI/enemy controller script.
  • Remade the item system.
  • Changed how the block id system works.
  • Temporarily hid 'Luck' stat.
  • Added support for the Steam Inventory system (although it is currently unused).
  • Added a bunch of networking features in the backend to potentially add multiplayer functionality in the future.
  • Added backend functionality for Quests.
  • Added hit chance to certain weapons/attacks. This is for both the player and the enemies.
  • Added platforms and one-way collision support.
  • Moved the world/character save locations.

Quality of Life and Miscellaneous:

  • Made the game less pixelated; this makes the rotation of sprites look far smoother than before.
  • Added new console command "god" to enable godmode.
  • Failing a boss encounter will now reset the boss. AHPG will place his spawner block back as it was once he is reset.
  • Added player invulnerability frames.
  • Added knockback to player and enemies when being hit by a melee weapon.
  • Added limits to how far you can turn your head.
  • Added stuns to enemies and the player.
  • Made buttons to cycle through the leaderboards on the main menu.
  • Made the game no longer fullscreen if you had the setting to fullscreen turned on and exited to the menu from a world.
  • Made it so you can now delete saved worlds.

Closing Notes:

Many of these updates were backend changes, ensuring that content will be made smoother/faster/better in the future. These updates take a lot of time to make and we want to ensure that they are at peak quality. There are also various other bugfixes/other additions/removals that are not listed here.