Source: Steam Community (opens in a new tab)
Interface
- Panel Dialog now support composition.
- Dialog now appear in a separate window (Windows only). Can be disabled in preference.
- Detached window does not support file dropping and pen pressure.
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[Graph Panel] Node now hide output if requirement failed.
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[Preview Panel] Disable gizmo transformation.
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[Dopesheet] Hide icon now support hold edit.
- Add shift+f5 for force render all (purge all output data and re-render the whole scene).
- Library now search recursively in all subdirectory.
Node
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Reworked Canvas node.
- Remove most features.
- Editor now it's own interface.
- More stable.
- Loading project with the old canvas will still use the old node.
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New Transform Path 3D node.
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New Uniform array node.
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Dynamic inputs node now shares default values.
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[Export] Add library path editor in settings page.
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[MP4] Add popup to download FFmpeg as it's required for the node to function.
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[MK Rock] Separate shine control from shading with more controls.
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[MK Rock] Add more nugget controls.
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[Cristal Noise] Add fractional unit.
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[Armature Create/ Pose] Add shift for axis align.
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[Armature Stagger] Add loop option.
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[Path] Add dragging line segment.
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[Spiral/ Wave path] Add loop toggle for dealing with path terminal.
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[Composite] Add content highlight when using content-base selection mode.
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[MK Delay Machine] Add hold, stretch palette select type.
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[Draw Line] Dash line is now vec4 with dash guide.
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[Grid Warp] Grid anchor now comes with Bezier control points.
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[Vignette] Lighten is now floating value instead of boolean.
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[Revolve Path] Add path-progress based depth sorting.
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[Bevel] Add option to use additive for shifting instead of multiplicative.
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[Normal Light] Add radial banding shadow intensity.
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[MK Pile] Add random offset property.
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[MK Grid ball] Add scale properties.
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[MK Grid ball] Add option to skip processing transparent ball (can make the node faster only if most balls are transparent).
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[Frame Loop] Add ping-pong loop type.
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[MK Blast Render] Add posterize option.
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[MK Blast Render] Remove gradient loop.
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[MK Blast Flame Ball] Add depth darkening effect.
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[MK Tree Branch/ Fan Branch] Add option to output branch array as nested array per tree.
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[Particle] Setting Uniform Period to zero will use spawn amount as period.
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[pSystem Oscillate] Add wave phase.
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[Math] Add log operator.
Bugs
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[Preference] Fix resetting text scale not updating.
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[Preference] Fix setting path from the textbox not working.
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[Inspector Panel] Fix setting attribute for multiple nodes not refresh the nodes.
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[Graph Panel] Fix bypass output drawn too low.
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[Palette Editor] Fix double palette created when create new palette using button.
- Fix panel resize incorrectly.
- Fix tooltip not show up in multi-windows mode.
- Fix crash when calling command palette.
- Fix export problem on mac.
- Fix scroll speed setting not working.
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[MK Circuit] Fix rendering error.
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[Composite] Fix error when no surface connected.
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[Composite] Fix locked layer still draggable.
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[MP4] Fix load error with incomplete cache data.
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[pSystem 3D] Fix system not updating.
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[Composite Tag] Fix surface not clear before updating.
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[Frame Loop] Fix node stop updating when input node stop animating.
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[Armature Stagger] Fix jumping when rotation start at non-zero.
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[Draw Line] Fix custom range + shift with clamp off does not loop the line properly.
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[Transform] Fix Rotate Along path problem at path terminal.
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[Trail] Fix last frame got skipped in loop mode.
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[Trail] Fix color blending error.
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[Grid Warp] Fix hotkey not working.
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[Grid Warp] Fix anchor always snap to pixel without pressing ctrl.
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[Crop Content] Fix node cannot be deactivated.
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[MK Subpixel] Fix glitched color when scene scale it set to decimal.
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[MK Render Tree] Fix error when connecting non-array tree to the node.
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[VFX] Fix error when spawning particle with zero lifespan.
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[HLSL] Fix loading the node use default value for initial compile.
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[Dotted] Fix UV not applying.
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[Smoke Add] Fix surface type use only alpha for determining density.
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[pSystem Render Line] Fix line does not apply particle opacity.