Source: Steam Community (opens in a new tab)
- Linux build now comes Linux libraries and downloader.
- Due to license, FFmpeg will now not be included in the software. A popup will appear with download link to download the required binary.
Interface
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[Animation Panel] Multiple nodes selection can now be moved.
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[Animation Panel] Add marker color and tooltip.
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[Animation Panel] Add animation analyze tool for checking subpixel offset.
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[Preview Panel] Add percentage sample color format.
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[Graph Panel] Add node position system for storing node position to apply later.
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[Graph Panel] Holding shift while creating selection now add node to the already selected nodes.
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[Graph Panel] Improve junction display performance.
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[Inspector Panel] Add Shift+A hotkey to add node and auto-connect to the hovering junction.
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[Inspector Panel] Add option to edit value as raw text.
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[Inspector Panel] Reset button now reset to default value if set.
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[Inspector Panel] Editing setting now apply to all selecting nodes.
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[Menu Editor] Add button to add/remove menu without dragging.
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[Add Node Dialog] Adding action now auto select and grab nodes.
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[Add Node Dialog] Collection preview in list view now animated.
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[TextBox] Cursor and selection area now hidden when sliding.
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[Curve Preset] Add preset deletion in context menu.
- Add link to Discord channel in help menu.
Node
- New Array Weighted Selector node. (Custom array object have limited supported currently by: Repeat, Scatter, Particle, pSystem Renderer and MK Tree trunk/ branch/ leaves.)
- New Simple Pattern node.
- New Compose Texture node.
- New Reduce Array inline group.
- New MK Tree Wiggle Leaves node.
- New MK Tree Re-Root node.
- New MK Tree Smoothen Branch node.
- New MK Tree Ground Branch node.
- New MK Tree Spiral Branch node.
- New MK Tree Subdivide Branch node.
- Add PCX reference for Equation node, expression.
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[Flip Surface Collider] Add pixel expands, threshold control.
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[Flip Fluid] Node will stop rendering if animation length change mid-animation.
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[FLIP Destroy] Add surface shape.
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[Outline] Increase direction filter inspector widget size.
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[Cellular Noise] Add 2D 'Size' property separate from uniform scalar 'Scale'.
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[3D Set Origin] Add origin point output.
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[Draw Text] Add toggle to not split words.
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[Canvas] Improve curve tool line quality.
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[Canvas] Selection interpolation now use CleanEdge algorithm.
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[Canvas] Freeform selection now won't use pen brush setting.
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[Canvas] Add Freeform scanline algorithm.
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[Canvas] Add Alt+Drag selection to clone content.
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[Canvas] Pasting now activate selection tool automatically.
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[Canvas] Add freeform polygonal draw/selection tool.
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[Canvas] Improve frame manipulation. Add multiple selection, hotkey for deletion, duplication.
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[Array Get] Add random pick mode.
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[MK Drip] Blend color is now gradient.
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[MK Drip] Add Blend mode property.
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[Armature Bind] Add surface highlight when hovering on inspector, animation property.
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[Armature Create] Add delete hotkey.
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[Draw Gradient] Add level, curve properties.
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[Texture Remap] Add transform properties.
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[MK Circuit] Add gradient shift, random offset, connection color override properties.
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[Path Wave] Add amplitude curve shift property.
- Most gradient now comes with extra shift input.
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[Composite] Layer view now support double-click to edit depth.
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[Composite] Rearranging layer now won't reorder inputs, only depth.
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[Composite] Add effect stack.
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[MK Tree Trunk, Branch, Leaf] Texture input now support surface array.
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[MK Tree Branch] Add direction clamping.
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[MK Tree Render] Add minimum blend mode.
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[MK Tree Render] Add root position filter, random filter.
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[Grid, Tri Grid, Hex Grid] Add height map output.
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[Grid] Add separate seed control for Random Shift. Random Scale and Tile color properties.
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[Tri Grid] Add shift property.
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[Repeat] Global anchor now apply before animator.
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[Draw Shape] Add "Set Dimension to Shape" button.
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[2D Extrude] Add extrude texture input.
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[Gap Contract] Add keep alpha option.
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[Matrix] Size now cannot be lower than 1.
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[Zigzag] Add scale, sawtooth render type.
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[SDF] Add threshold setting.
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[RigidSim Wall] Add offset property.
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[MK Rock] Add more curve and range controls.
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[Stagger] Add loop overflow mode.
Bugs
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[Preview Panel] Fix mouse on View Controller still activate selection.
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[Inspector Panel] Fix property dialog tooltip not clickable.
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[Inspector Panel] Fix attribute not reset if no default is set.
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[Inspector Panel] Fix error when collapsing all section contain junction-based subsection.
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[Inspector Panel] Sub-section now able to collapse junction-section.
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[Globalvar] Fix error when animating global variable.
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[Panel Editor > Value Selector] Fix crash when displaying list with surface array.
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[Menu Editor] Fix crash when adding new menu item.
- Fix non-uniform surface tiled incorrectly.
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[Shadow] Fix Repeat oversampling not render correctly.
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[Draw Rect, Draw Circle] Fix scale gizmo glitch when editing.
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[Draw Rect, Draw Circle] Fix rotation and scale apply in the wrong order.
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[Surface Extrude 3D] Fix incorrect mesh output.
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[Surface Extrude 3D] Fix manual refresh cause further update to output nothing.
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[Armature Create] Fix bone list not updated when delete from inspector panel.
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[Camera] Fix gizmo scaled incorrectly when so surface connected.
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[RM to Voxel/ RM to Mesh] Fix output mesh not centered.
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[3D Set Origin] Fix error when inputting empty mesh.
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[Poisson] Fix crash when using negative area size.
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[MK Drip] Fix mask not working.
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[Armature Bind] Fix deleting surface from inspector panel not remove connection.
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[Canvas] Fix tool that require magic selection add input delay between selection and activation.
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[Canvas] Fix selection can't be move.
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[Canvas] Fix delete key not delete selection.
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[Canvas] Fix selection reset when rotating after resize,
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[Canvas > Brush] Remove extra pixel when using line tool.
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[Canvas > Brush] Fix Pixel Perfect setting force brush size to 1.
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[Canvas > Magic Selection] Fix rotating selection caused extra selection.
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[Draw Line] Fix freeze when setting Segment length to 0.
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[pSystem] Fix divided by zero problem when setting particle lifespan to 1.
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[Strip] Fix pixel error when setting angle to 45.
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[Scatter] Fix point selection always always multi-select.
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[Matrix] Fix expanding matrix create undefined values.
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[Mesh Extrude 3D] Fix side face does not appear on inside face.
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[Shadow] Fix incorrect 'Shadow Only' output in inside shadow mode.
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[Shape Path 3D] Fix error with preview bounding box.
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[Path from Mask] Fix error with surface larger than 256x256px.
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[Repeat] Fix error when using Offset path position.
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[Perlin] Remove rotation gizmo in tiled mode.
- Fix incorrect value when setting default unit to pixel.
- Fix error when animating with separate axis.