Developer postOriginal post (opens in a new tab)

Demo Patch 0.25.04.20.09 Notes

First off, Thank you all for playing the game!
This is the first of two patches that are hitting the demo before May 2nd. (Our Kickstarter Launch date)
• Gameplay Focus (This Patch)
• Performance (Next Patch)

Patch Notes

SteamDeck:

Was not correctly "latching" onto the main menu. This should be fixed

Environment:

  • Some early areas in the Weapons Factory have been altered
  • The beach challenge has been slightly altered due to the Movement rework (noted below)

Movement:

The entire movement kit has been revamped to address the "Floaty" feedback
I would list every change, but please refer to this meme image I've attached to the post

Combat:

  • Combat has also been reworked, Armor is now working consistently with enemies again
  • Combo-Strings are now using a "State Machine" which makes them feel more intentional and less spammy.
  • Damage values remain the same.
  • Tansy's Gauntlet weapons will now properly aim toward your Soft-Lock target instantly (no more shooting nothing)
  • UpperCut was given armor break (green) if used on the 3rd punch of your combo

Camera:

  • New camera that doesn't snap onto every pebble on the ground anymore (thank god)

Bugs/Misc:

  • Switches can be flipped with additional attacks: Spin Attack, Upper-Cut, Down-Cutter
  • Idle animation no longer plays while visiting Penny's Shop