RISE OF THE NECROMANCER
The Necromancer has arrived! Version 0.9 is our first big content patch since Early Access, bringing a completely new way to play alongside tons of new content, systems, balance changes, and improvements.
New class: THE NECROMANCER
Comes with its own unique weapons, items, abilities, rewards, and summoning mechanics.
New Ghoulcaller and Rotbringer subclasses.
New Minion System - summon allies that independently attack, scale with your stats, inherit effects and damage types, and even tank enemies.
Many new summoning and minion-support items.
MASSIVE POLISH, BALANCE AND QOL CHANGES
Major performance, UI, tooltip, audio, localization, shop, and visual improvements. Extensive balance changes across weapons, items, sets and enemies - plus hundreds of bug fixes.
NEW CONTENT & SYSTEMS
New adventure zone featuring 4 major areas and a new final boss.
New Invaders, altars, Sacrificing Pit, Soul Forge, permanent adventure buffs, and more.
Hellfire expanded to 20, with new rewards and item tiers.
New level cap of 60.
Skip to Boss unlockable.
New Minion, Summoning, Energy Shield, and Debuff talent clusters.
Loadouts now have independent talent trees and custom names.
New Energy Shield defensive system.
Hundreds of new relics, weapons, items, and build possibilities.
New Upgrade System - combine matching equipment into stronger versions.
Improved targeting, damage, knockback, crits, dashing, enemy AI, waves, and bosses.
Adventure progress is now be saved between levels.
AND MUCH MORE. Thank you for playing, testing, and sharing your feedback.
