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Combat Resist Exp Boost

This update was targeted toward resist exp as it slows down in later levels.

It wasn't gaining combat exp bonuses because those first few levels could be trivialized, but once your level is high enough, it can still be fun to see numbers go up and make stuff like fear or nausea less problematic.

It now benefits from your combat exp bonus, but it scales with your resist level up until 50 where it reaches the full amount of the bonus.

Your combat exp bonus is actually pretty substantial as it is all multiplicative with each other. Not to mention how your total class levels and total kills increase indefinitely. This means some people might see numbers even higher than 500% more resist experience.

To make it more obvious, your combat exp bonus now shows up in your combat stats.

Plus some other changes and bugfixes that can be seen below.


Build 0.5.10

  • Combat exp bonuses (Soul Dagger/rift talent/etc) will now benefit resist exp, however, this bonus scales with your resist level, reaching the full amount at level 50 to ensure earlier levels aren't too fast when introducing new resists.

  • Combat exp percent now shows up in combat stats (It's multiplicative with rift talents / soul dagger / gear).

  • If you kill an enemy too quickly, sometimes you could miss resist exp as it ticks every 2 seconds. It will now award you exp on kill if the enemy died too fast.

  • Crafting locks now show level requirements for everything on mouse hover

  • Medium bowls are now tagged T2 and large bowls T3.

  • Mouse hover description delay reverted to zero.

  • Fixed a bug with offline combat where the kill count tracked data only added toward the initial enemy.