I’m currently away from home attending to a family obligation, and unfortunately, my schedule wouldn’t have allowed me to post at the usual time, so this post will drop a bit earlier than usual.
This week, I wanted to begin focusing on creating some of the new maps you’ll be exploring during the final chapter. The first of these is a rather important location, as it will serve as your new home base for the remainder of the Vampire Route: the Draskovics Estate, located near the shores of Thuhenia.

Nestled at the base of a snowy mountain range, this long-abandoned estate hasn’t seen any human visitors in centuries. As you might imagine, the place has fallen into quite a state of disrepair, but it’s nothing that a little work can’t fix! Despite its age, the estate still has several bedrooms and living quarters, providing enough space for Mila and her companions to settle into their new surroundings.
One small change you may notice involves Bianca. Rather than occupying her usual room from the old manor, she’ll be relocating to a different room within the estate. If you haven’t completed her personal quest yet, don’t worry! You’ll still be able to continue it here. I’ll also be making some adjustments to the associated scenes to ensure that everything makes sense regardless of when you decide to recruit Bianca back into your party. It’s one of those little details that requires some extra attention, but I want to make sure players can continue their unfinished business without any issues.
Aside from map creation, I’ve also spent some time working on character sprites this week, including those for the new enemy type I introduced previously: the Seraphim of Sin!

Much like the Lycanthrope enemies introduced in Chapter 4-V, the Seraphim will come in several different variants, each with their own strengths and weaknesses. These formidable enemies utilize a combination of Light, Darkness, and Chaos elemental attacks, making them particularly dangerous opponents if you aren’t properly prepared.
Interestingly, this combination of elements is quite similar to the abilities used by Seraphina. Could there be some connection between her powers and these mysterious beings? Hmm…
Each Seraphim variant also features a distinct appearance to help players identify which type they’re facing in battle. You can check out a preview of their different sprite designs below!

I’ve also completed the full character portraits for all three Seraphim variants! Tier 2+ patrons can check them out right now in the Hall of the Hunters channel on the official Crimson Veil Discord server.
If you’re interested in seeing the full designs, you can join here:
Discord:
Patreon:
https://www.patreon.com/MKRUdesign
They will also be up for members on Patreon in a few days.
That’s all I have to share with you for now! There’s still plenty of work ahead as I continue building out the final chapter, but it’s exciting to finally see some of these new locations and enemies taking shape within the game.
Until next time, everyone!
