WEAPONS
Grenadier
- Primary and Sticky Nade now cannot be fire simultaneously
- [Sticky Nade]
- Trailblazer no longer spawns fire trails when Sticky Nade is attached
- Attach Damage increased from 1 to 20
- Sticky Nade attach duration increased from 5s to 6s
- Sticky Nade explosion radius decreased from 5m to 3.5m
Carbine
- Max Ammo reduced from 120 -> 60
- Reduced firerate from 2.4/s -> 1.8/s
- Increased projectile area damage from 30 -> 40
- Increased headshot multiplier 2x -> 2.5x
- Increased Laser DPS from 500 -> 600
- Laser charge decreases over time now
Pulverizer
- Leecher charge decreases over time now instead of instantly going down to 0
- Speed penalty while charging Leecher reduced from 50% -> 40%
Rocket Launcher
- Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150)
Flakker
- Increased firerate 1/s -> 1.1/s
- Increased shrapnel ball radius 3m -> 3.5m
ENEMIES
Evil Soul
- Improved movement to prevent clipping through geometry
PERKS
Cauterizer
- Healing strength increased
- Lv1: 10% -> 15%
- Lv2: 15% -> 25%
- Lv3: 20% -> 35%
- Lv4: 25% -> 50%
DoubleTime
- Boost and duration increased:
- Lv1: 10% (3s) -> 20% (5s)
- Lv2: 20% (3s) -> 30% (5s)
- Lv3: 30% (3s) -> 40% (5s)
- Lv4: 30% (5s) -> 50% (5s)
Hex
- Damage increased:
- Lv1: 5 -> 7
- Lv2: 9 -> 12
- Lv3: 12 -> 15
- Lv4: 15 -> 18
Pungent
- Damage increased:
- Lv1: 2 -> 5
- Lv2: 4 -> 8
- Lv3: 7 -> 12
- Lv4: 10 -> 15
Frenzy
- Boost duration increased for all levels 5s -> 7s
Vampiric
- Now also increases melee damage. Dash damage also scales with Damage Boost
- Heal capped at 5hp
- Lv1: 40 -> 50
- Lv2: 40 -> 60
- Lv3: 40 -> 70
- Lv4: 40 -> 80
Ricochet
- Improved tracking of ricochet projectile
Charged Gauntlet
- Now works on any melee kill, not just executions
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 14143513 · public branch
Steam updated · First observed