Hey everyone,
The Metropolis 1998 pre-alpha demo is now available on Steam!
Here's the list of updates
- Multi-story buildings with 3D interaction. (With one exception: Placing floors requires you to choose the active floor)
- Updated engine with third dimension, and tons of 3D Quality of Life additions to help the user experience
- Added stairs. Units can walk around your multi-story buildings. NOTE: Stairs can only be placed on ground floor and will create an invisible copy on each floor above! This is a temporary limitation for pre-alpha purposes.
- Fixed the majority of objects poking through walls (usually just a pixel)
- Added new assets! New fences, businesses, outdoor plants, outdoor furniture, school stuff, and more!
- Flat roofs will output for lower floors with no floor above them
- Added roof rooms. All rooms can (almost) be placed freely, regardless of physics (the game has no physics)
- Blueprint big trees are now randomly chosen on output
- Added ground shadows for building overhangs.
- Fixed doors outputting wrong wall on placement or delete
- Indoor items can be placed outside and vice versa
- Big trees are placed in half-tile increments
- Fixed many issues unique to games loaded from a save (including pathfinding)
- Added duplicate floor functionality (in the build->room menu)
- Fixed duplicate items outputting in the object GUI
- Driveway placement is no longer strictly line based
- Updated and activated the lighting engine (indoor lights)
- Add day/night cycle!
- Can now delete individual zone tiles if no building is on them
- Can now demolish an entire zone on one click
- Driveways reconnect to road when road is deleted then replaced
- UNITS will be DELETED if incomplete path is found on the road. If they own a home, the home will be available for purchase again. Same with the job, if they had one. They will also be deleted if their job or their property is deleted
- Fixed sunny/cloudy cycle flicker
- Made the code a lot more safe to help prevent crashes (no logging yet though)
- Fixed game not launching in full screen when it was toggled previously
- Added top down roofs
- Can now place buildings over roads to bridge (MUST BE THE SAME ZONE FOR NOW)
- Fixed one way roads causing crashed/bugs
- Fixed depth sorting issue if game was saved in top down mode
- Fixed indoor pathfinding bugs
- GUIs no longer disappear when you right click. Use ESC or press the icon again to hide
- Fixed property fence placement being so slow
- Double click to delete roads
- Units will walk around randomly at home or work while not sleeping
