Minor Update - v0.8.3
Should be live shortly
New Features:
- Implemented building exterior design copy tool. This will copy the exterior wall, roof, wall frame, windows, and roof walls from one building to another. Located in the color dropper menu.
- Auto zones no longer output buildings with drastically less depth than the original zone depth
- Can now place zones (when building from scratch) without needing to touch a road
- Removed "driveway spacing" check when creating building from scratch. Don't forget to leave space for a driveway though!
- Added time / date output when mouse is over respective GUI container
Bug/QOL Fixes:
- Fixed cashiers being assigned "purchase item" action (instead of "station")
- Fixed inability to place outdoor signs/huge trees within non-paved road area
- Blueprints: Prevented metal wall frames being an option in output for non industrial buildings
- Blueprints: Randomized roof options now consider zone type when placing blueprint/auto grow zones
- Blueprints: 4-8 floor buildings now have a random chance to out normal exterior walls or sky scraper walls
- Blueprints: Added brick and stone exterior walls as random options to 8+ story buildings
- Fixed outdoor room half-walls randomizing when duplicating floor
- Fixed changing outdoor room half wall causing every outdoor room to update (should only happen when SHIFT is pressed)
- Clarified roof wall help/tooltip text (bottom left of screen)
- Fixed bug that caused roof top walls to remain behind when duplicating floor for flat-roof buildings.
- Fixed building UI bug where apartments were not displayed as sold
- Fixed building population (occupancy) numerator counting all units instead of number of apartments sold
- Added available residential homes/apartments to population box tooltip
- Fixed wrong goal being unlocked when comma key is pressed to unlock all goals
