Hello, Mages🧙
We’re sorry for the recent setbacks and the frustration they’ve caused. We’re committed to making it up to you by continuing to improve Revenge of the Mage and delivering a better experience. Thank you for your patience and continued support it means a lot to our team.
This update brings a lighter death penalty, expanded controller support, a new training area, saved decks, and improvements to combat, stability, and everyday gameplay.
✨ Highlights
Reduced death penalty: You now drop 25% of your unbanked gold instead of 75% when you die.
Dropped gold now lands on solid ground. A spinning chest in the hub marks the arena where you can recover it.
Full controller support across hub screens, crafting, inventory, deck building, spell selection, permanent upgrades, settings, and the pause menu.
Press ESC / B to close screens.
New training console in the hub: Practise on immortal training dummies and select enemies from any arena.
Deck slots: Save multiple decks and switch between them. Your existing starter deck is preserved as Deck 1.
🛠️ Quality of Life
Inspect equipped items directly from your character’s equipment slots.
View passive cards and their tooltips on the pause and end-of-run screens.
The HUD now displays the damage boost provided by your style meter.
Select cards in the draft using your mouse.
Permanent upgrades now display their required unlock level and are sorted accordingly.
Added an option to choose your audio output device.
New players now start in borderless fullscreen, with the frame cap matched to their display.
Moved VSync to the graphics menu.
Render scale now adjusts automatically to your hardware.
Leaderboards now rank complete runs.
Fixed run results being lost during upload.
⚔️ Gameplay & Balance
Enemies become more dangerous as a run progresses, with improved aim, faster attacks and movement, and increased pressure from enemy spawns.
Later bosses now last longer, and boss damage checks scale with their health.
Added attack indicators for Coolio Prime and Ashthur.
Bombers now display a warning ring before exploding.
You now enter every arena with full health and armor.
🃏 Items & Upgrades
Hat of Haste: Fixed its cast speed bonus not applying correctly.
Overpowered Boot: Now also extends Mega Health.
Stomps of the Butt Kicker: More abilities now count as area damage.
Essence Reaper: Dropped potions now expire like potions dropped by enemies.
Healthy: Now has four ranks, each granting +250 health.
Permanent upgrades now unlock based on account level.
Speed Demon: Increased the arena time limit from 2 to 6 minutes.
🔧 Stability & Save Protection
Fixed crashes when changing levels.
Fixed crashes triggered by enemy deaths.
Fixed a crash in the hub tutorial after selecting Continue.
Fixed crashes caused by quickly reopening crafting.
Improved save-file protection against crashes and added automatic recovery for damaged saves.
Gold and gems are now capped at 999,999,999 to prevent overflow issues.
Fixed a freeze when switching windows with Alt+Tab in exclusive fullscreen.
Added a localized crash-report window to help us investigate issues faster.
🐛 Bug Fixes & Performance
Fixed enemies no longer spawning during long runs.
Fixed enemies becoming stranded.
Fixed enemy spawns not starting when players climbed over an arena entrance.
Fixed cutscene-skipping issues, including the Tokyo boss introduction.
Fixed the Reroll, Calculated Chaos, Cartographer, and Speed Demon achievements.
Fixed level geometry and enemy navigation issues in Pyramid, Cathedral, Tokyo, Buccaneer’s Cave, and Cloud Town.
Improved audio mixing across arenas.
Improved performance, including reduced memory usage and more efficient enemy animations.
Improved translations and font coverage for Japanese, Chinese, and Cyrillic characters.
Found a bug or have feedback? Share it with us on Discord or in the Steam Discussions.
Thank you for playing Revenge of the Mage
SinginGiant
