Hello Mages!
We have gathered lots of feedback, especially about the current bugs, and we are crushing them as fast as we can. As starters, here’s a sneak peek at what to expect in the next patch:
Bugs:
Cathedral Boss: Fix for where players could take damage during the boss sequence. Also, a fix for the issue where the cathedral boss could leave the arena and get stuck.
Music Overlap: Fix for the issue where regular music did not stop correctly when the Tokyo boss music began.
Kill Count Fix: Fix for the issue where kills near the edges of the Viking map did not count toward progress.
Enemy AI Tweaks: Fix for the issue where ranged enemies on the Viking map would wait outside their attack range.
UI Improvements: Fix for the issue where the welcome message stayed in the background after being closed in the main menu.
Brightness Display Issue: Fix for the wrong brightness values in the UI.
New Changes Based on Player Feedback:
Horde Behavior: The horde will now automatically die after you kill the boss, just like when the boss is summoned.
Trap Adjustments: A fix for the issue where traps could spawn under the player and immediately attack during the first boss intro sequence. Traps now start with a delay.
Default Volume: The default volume setting in Options has been reduced from 100 to 50 for a better audio experience.
Game Crash Issue: We’re aware of the crash issues some players have been experiencing and are actively investigating the problem. Rest assured, we’re working on a fix and will release a patch for this as soon as possible.
Thank you for your continued support and feedback! Stay tuned for the next patch!

