https://youtu.be/t4hJzRp1s6A
New Features
- Upper/lower dynamic playfield corners can now be snapped to one another for super-accurate edge and corner placement. Hold ALT to grab blue corner grabber, then also hold CTRL to snap to corners of other dynamic playfields.
- Dynamic playfield plastics can now also be snapped in the same manner as described above.
- Playfield bulbs and LEDs can now be controlled by Logic Controllers.
- Playfield bulbs and LEDs now have collision with ball.
Improvements
- Upgraded Unreal project to 5.3.2 for performance, lighting and material improvements.
- Improved spawning of dynamic upper/lower playfield components. Their grabbers can be grabbed immediately without having to select the whole component first.
- Default Plastics Decal vertical placement has been improved.
- Attract mode lighting has been improved. Bright phase now utilizes a bulb's intial brightness value.
- Improved playfield LED lighting quality.
- Improved Shining room lighting and details.
- Added hi-tech post version to the top lane divider component.
- Made numerous improvements to Kaiju Battle.
Fixes
- Fixed upright switch sizes.
- Slingshot decals now reappear when changing slingshot solenoid power.
- Removed unwanted collision on plastic decals (Edit Mode).
- Fixed slingshot silicone color changing problem (some parts didn't change color).
- Playfield glass offset and rotation issue resolved.
- Resolved issue with cab texture being erroneously lit inside standard cabinet.
- Fixed resetting of random Logic Controller event not working correctly.
- Fixed reversed flipper problems. For reversed flippers on lower pf, make sure Reversed checkbox is checked.
- Fixed slingshot posts and rubber materials.
- Fixed pf components with plastic posts that had material issues.
- Removed unwanted collision of Logic Controllers when collapsed.
