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Dream Catcher 1.8 : Fancy Update

(June 14th 2025)

IMPROVEMENTS

  • UI : Added character customization.

  • UI : Added a popup to see stat changes after an evolution.

  • UI : Re-added the feedback button that brings you to the steam forum.

  • UI : Added skill names to skill icons to differentiate them.

  • UI : Added some characters to text inputs so you can finally name your tulpa "xX_DeathAngel_Xx".

  • UI : Improved the look of the element chart.

  • Overworld : Added several trainer battles.

  • Overworld : Defeating trainers unlock their clothes and stuff.

  • Overworld : Whether or not tulpas join in against you is now based on whether they are chasing you and if you are reachable instead of being distance-based.

  • Overworld : You are now considered "sneaking" while not moving and on controller your detection range is based on how fast you are moving.

  • UX : Clicking on a monster in the formation before battles selects it.

  • Sound : Added an evolution jingle.

  • Animation : Gave everyone a cooler walk cycle.

  • Animation : Added scene transition animations to doors, waking up and battles.

  • Animation : Changed the death animation of trainers.

  • Animation : Added a falling-asleep/waking-up animation.

  • General : Changed some tulpa sizes and descriptions for consistency.

  • General : Improved venomiel's texture.

BALANCE CHANGES

  • Battle : Reduced healing in general.

  • Battle : Capped recoil damage to how much health the target had left.

  • Battle : Dodge chance is now more consistent throughout the game.

  • Battle : Made catching low level tulpas easier.

  • Battle : Made Insect-type strong against Normal-type but weak against itself.

  • Battle : Damage and healing are now rounded down to 1 instead of 0.

  • Battle : Retrieving and then re-summoning tulpas no longer remove their status effects.

BUG FIXES

  • Battle : Fixed a bug where starting a battle without a tulpa but later summoning it from the reserve wouldn't award it experience.

  • UI : Made element unlocking more reliable.

  • Overworld : Fixed several edge cases based around entering battle immediately after entering a door or pausing right as you get attacked.

KNOWN ISSUES

  • Overworld : Sometimes, switching clothes rapidly causes the wrong textures or models to load. This is purely visual and fixes itself when changing clothes again or closing and reopening the game.