[February 3rd 2025]
IMPROVEMENTS
- Redesigned the battle interface.
- You can now click on the timeline portraits to target a tulpa.
- Made it more clear that "Capture" happens on the trainer's turn.
- Improved the glow effect on tulpas' eyes.
- Improved ALL tulpa textures (lineart, colors, shading. Everything is better).
- Improved ALL battle animations.
- Made controller support in battle slightly less finicky.
- Improved the screenshot function (Tulpas appear more as they do in-game when you save to PNG).
- Added an insect-type background (Thanks to Gij).
- Added a water-type background (Thanks to Gij).
- Improved how elemental backgrounds render to be less pixelated at low resolutions.
- Made some battle arenas bigger so it doesn't look like the trainer is perpetually balancing on the edge.
- Hovering the mouse over a portrait during battle will highlight that tulpa.
- The first tulpa you catch in the tutorial is automatically set as your follower.
BUG FIXES
- You can look at tulpas' stats while in aiming mode.
- Improved how reliable it is to load unknown or impossible tulpas and renders a question mark instead.
- Fixed an uncommon bug where some monsters would glow as if they were being captured in the overworld.
- Removed a lot of Z-fighting in battle (The floor grid would flicker sometimes).
- Fixed a bug where tulpas would take 1 frame to rotate toward the camera during battle animations.
These issues were considered not large enough to prevent an update and will be fixed next patch.
KNOWN ISSUES
- Catching has a 100% chance of succeeding regardless of a tulpa's health.
- You cannot view a tulpa's health except on its own turn.
- Turned off all barking sounds while I work on better sound effects (Only affects Empurr and Woolectric).
- The wind, light and psychic backgrounds are still placeholder textures.