* Procedural Generation: Dozens of new points-of-interest including chests hidden in treetops or atop strange cliffs; sunken copper ships laden with cargo; quests to recover lost books, pack cargo, repair ships, or build cabins; and camps occupied by creepy cultists or the dangerous Red Roc. Lot's of new Barrens and Snow points of interest.
* Audio: New sound effects for placing metal objects
* Red Roc: Bird enemy now has more diversity in sound effects
* Resources: Chemicals are now more common in procedurally-generated worlds. Clay is now a bit redder and easier to spot at distances.
* Forest: New tileset for the highlands of the Forest Biome.
* Object physics: Falling objects take damage and make noise. Also improved falling collision checks.
* Respawn totems: Better detection when player is near.
* Save games: Crouching state is now stored.
* XP: Stop at water surface, fix bug where they would get "stuck" in the air.
* Monsters: Reduce aggro rate.
* Build plans: Reduce object placement snapping distance.
* Carpenter tool now works with building plans (shows closest buildable, adapts materials).
* Procedural landscape: now generates more interesting overhangs while keeping the base landscape more navigatable.
* Rendering: new more pleasant default upscaler.
* XP baubles redesigned



