Gameplay:
* Swimming: you swim slightly faster, takes less stamina.
* Carpenter tool: Ladders! Better UI!
* Status bars blink if <25%
* Add XP collectables.
* Headshots do critical hit damage.
* Explosions now do twice as much damage to enemies as they did before! POW!
* Gramaphones now play music when poked! (May not be present in all worlds yet)
Procedural Survival:
* New vendors with handsom shops and chatty shopkeepers replace some old debug shops
* Locked chests are now sprinkled around Survival worlds. Find or purchase keys to get at the high-value loot inside.
* Clay is now visibly pinker and spawns more often on beaches, as well as underwater.
* Monsters, quests, chests, and many POIs now spawn a bit further from the player, allowing a bit more ease-in to the survival experience.
* Eloise's snowman now repairs in the correct orientation.
* Added berry bushes.
Enemies:
* Brock Crab: The Brock Crab boss now fires massive, explosive harpoons!
* Undead Monsters: The Zombie and the Ghost have had visual overhauls to make them more thematic, more creepy, and sized similar to our NPCs. They've also had some gameplay tweaks as a result of the size change.
* Skeleton Gunner: The skeleton gunner now has a reload animation and reloads after each blunderbuss shot. Their attacks also deal much more damage, and their HP has been adjusted for difficulty
Fixes:
* Physics: Reset physics when dying.
* NPC navigation: Better navigation in water, and fix NPCs repeating waypoints in multiplayer.
* Multiplayer: Fix broken panning/scrolling map.
Audio:
* New placement sounds for a bunch of materials including leather, bone, brick, and water.
* Ratmen now have their own unique revolver sound effect
* Mushroom monsters now have unique sound effects
UI:
* HUD: Several HUD elements have had small visual upgrades, including the health/stamina/food bars, the minimap/compass, and the hotbar.
* More consistent scaling regardless of resolution.

