
Hi everyone! End of the month update coming in hot!
Changelog:
- Updated User Interface.
- Updated Lobby Visuals.
- Added new Trap: Electric Container
(Does 80 damage to anything that goes through it.)
- Added Achievement/Mission System.
(Testing Achivements based on Total Kills, and Total Traps used. More planned.)
- Added doors that need to be opened using points.
- Converted more ground assets to physics objects for more interesting interactions.
- Added Auto-System Profiler for initial graphics settings.