Spaatz Addon #2 is here with Improved Hit Detection & Key Toggles!
The 'Spaatz addon #2' update is now live on the servers and introduces new and Improved Hit Detection & Action Game Toggles.
In Spaatz Addon #2 the main thing is an updated and extended way of handling Hit Detection.
As you might already know Heroes & Generals uses server-side hit detection instead of the more common client-side hit detection. The differences is not super obvious and the cause for many misunderstandings so we will try to explain a bit more about what happens here.
Here is a short explanation of the differences
Client-side hit detection means that your machine (the client) checks if your bullets hit the enemy you are aiming at and then tells the server: "Hey Server! I just shot that guy!", the server then tells the other player: "You're dead!"
Server-side hit detection means that your machine (the client) checks if your bullets hit the enemy you are aiming at and then tells the server: "Hey Server! I just shot at that guy! Did I hit?", the server then checks if you hit and tells you: "yep! You Hit", and the other player: "You’re dead!".
We think that the server-side hit detection is the most fair. It creates an equal situation for everybody where the server acts as an impartial referee. This is especially the case in a game where players can choose to join games from all over the world. Lag will of course always be annoying, but we think that server-side is the most fair way of dealing with hit detection. In addition in a game where the result of every single fight has a direct influence on the progression of the war, overall fairness is more important than in games with a looser coupling between action and strategy.
By taking the existing hit detection and scrutinizing what could be better we have improved and expanded the hit detection system to give a better experience while playing the game and be the best fit for Heroes & Generals.
If you want to know more about hit detection with a few demonstrations thrown in take a look at this highlight from our devstream #14 – http://youtu.be/LSJwfYes2KU?t=2m25s where Reto.Gargamel & Reto.RedBjarne explains how it works.
Action game toggles
For some players this is also a very important feature. We can see that from the passion in the forum threads and ingame discussions regarding whether crouch and aim should be a hold or a toggle… You can now decide for yourself – press “Escape” – “Input Settings” – “Remap Keys” and start setting toggles!
The following settings can be set to toggle: “show map”, precision aim, sprint, crouch, walk & vehicle cover.
The full changelog can be found here: Spaatz - Addon #2 Update - Changelog
Mobile Command
The Mobile Command app moves along on its own release cycle (when at all possible), and no update is necessary for this build.
