Source: Steam Community (opens in a new tab)

CHANGELOG – UPDATED August 20th 2019
HOTFIXES
HOTFIX 160780 – [20.08.2019]
- ‘SA Rifles VS. SMGs Event’ has Started
- Double Experience for Tier 1 SMG and SA Specialist Ribbons during SA Rifles Vs. SMGs Event
- Changed ‘To Battle’ mechanic when in a Squad. You no longer get a timer when whole squad is not ready. The whole squad has to press ready in order to queue
- Fixed an issue with missing sounds for melee attacks
- Fixed an issue with matchmaking being denied after cancelling matchmaking with a General
- Fixed an issue with ‘To Battle’ button disappearing after pressing escape inside the matchmaker
- Fixed an issue with the Puma Vehicle being pushed around too easily by the T8E1 Stuart Recce Vehicle
HOTFIX 160357 – [17.07.2019]
- Various Flash Client optimizations to decrease memory consumption
HOTFIX 160255 – [09.07.2019]
- Added Advanced Matchmaking Filters
- Fixed seat priority in T8E1
- Fixed a sound issue which sometimes made grenade sounds global
HOTFIX 160086 – [03.07.2019]
- Fixed exit positions for driver and gunner on Puma
- Fixed some battle condition crashes
- Re-created animation references for bipods on character rig. M1919A6 and Johnson M1941
UPDATE 1.15.1 – NEW RECON VEHICLES
NEW RECON VEHICLES
- The American T8E1 Stuart Recce
- The German Sd.Kfz. 234/2 Puma
- The Soviet BA-11
VEHICLE UPDATED MODEL
BUG FIXES
- Fixed an issue with Attack Teams having 0 morale after being undeployed from losing a battle with no valid retreat path
- Fixed an issue where Attack Teams could not be deployed again after being undeployed due to morale exhaustion in a battle
- Airborne Paratroopers/Pathfinders will now have their morale properly reset when being undeployed after losing an attack with no valid retreat path
- Assault Teams will now have their morale properly reset when being undeployed from losing a battle with no valid retreat path
- Multiple sound improvements
- Overall sounds of weapons over distance tweaked
- Multiple Sounds merged to save CPU
HOTFIXES
HOTFIX 159848 – [25.06.2019]
Anti-Tank Adjustments
- Increased damage of penetrating shots by 25% on all vehicles
- Increased Anti-Tank Rifles damage to armor by 25%
- Increased Anti-Tank Rifles close range penetration by 13mm
- Decreased Anti-Tank Rifles far range penetration distance from 700m to 300m
- Decreased Panzerbüchse 39 chamber time by 500ms
- Decreased PTRD-41 chamber time by 500ms
- The following Anti-Tank weapons now all spawn with 1 additional ammo:
- Increased time between each use by 1 sec. on the following anti-tank explosives:
Matchmaking Changes
- Introduced a class limit for tankers, pilots and recons when matchmaking
- A maximum of 6 special classes will be matched into a mission
– Special classes can not exceed more than 4 of the same types in a mission with 2 factions
– Special classes can not exceed more than 3 of the same types in a mission with 3 factions
(This does not prevent players from swapping special classes in the action game)
Bipod Adjustments
- Tweaked range for mounting bipods without looking directly at desired position
- Mounting bipods will now take the highest point available
- Fixed missing rotation on a few bipod legs
Progression Adjustments
- Tier 1 Anti-Tank weapons moved to Infantry Assault level 5
- Throwable Anti-Tank grenades moved to Tank Destruction level 4
Vehicle Effects
- Fixed machine gun effects not being ignored in scope mode
HOTFIX 159620 – [18.06.2019]
- Operation Barbarossa has started
- New starting capitals for the event*
- 2 x Soldier rank experience bonus on top of the underdog bonus*
- Increased XP multiplier for the Battle ribbon x3 (only for stats that require battle victory, for both soldiers and commanders)*
* Event runs from June 18th to July 2nd 2019
- Added ability to skip operation map animation if a match has started
- Added battle countdown to the operation map animation
- Made it easier to use ammunition and medic crates
- Improved stability and recoil on the machine guns when bipods are not mounted
- Improved recoil on machine guns when bipods are mounted
- Increased vertical range for bipods
- Ingame map can now be shown in fullscreen mode (This can be disabled in options)
HOTFIX 159533 – [12.06.2019]
- Increased the captured resources for staged battles by 15%
- Increased the captured resources for war battles by 100%
- Fixed thumbnails for wartorn Semi-Automatic skins
HOTFIX 159441 – [07.06.2019]
- Battle of Dunkirk event has finished
- Reverted Battle of Dunkirk war settings to normal
HOTFIX 159401 – [05.06.2019]
- Fixed a problem with vehicle physics
HOTFIX 159390 – [05.06.2019]
- Fixed a problem with the network optimizations for vehicles
- Fixed multiple sound issues
UPDATE 1.15
WAR UPDATES
- Staged battles, now count towards the War! A certain percentage of the remaining resources of the defeated faction(s) are transferred to the stockpile of the winning faction. The amount depends on the type of resources, if it’s a Staged or War Battle, and how many resources of the defeated faction(s) are remaining compared to how many were lost (maximum peak at 50% lost)
- Lowered stockpile production to accommodate new "Staged is War" resource gain
- The war map is now accessible for all players right before the battle begins, after it has ended and even when in battle
- Open your map at any point during a battle and get info about towns and assault teams involved
- You can access the map by pressing “M” and use your mouse wheel to zoom in and out
- When in matchmaking you can now see the war map and the ongoing battles including current faction territory
BIPODS AND WEAPON UPDATES
- Bipods are now available on all machine guns with bipods
- Replaced old M1919A4 with the new M1919A6 which has bipods
- Updated textures and existing skins for physically based rendering to M1 Garand, Gewehr 43 and Tokarev SVT-40 for better visuals
- Changed text decals on M1 Garand
- Made battle worn skins for M1 Garand, Gewehr 43 and Tokarev SVT-40 ready when Battle of Dunkirk ends
GAMEPLAY CHANGES
- To use a crate you must now look at it
- Increased infantry gravity
- Increased the consistency of vehicle collision with characters
- Added camera recoil effects to mountable machine guns
- Player now unmounts bipod if places on a destructable which is destroyed
- Player now exit prone if prone on a destructable which is destroyed
- Fixed players dying when going prone on a vehicle
- Reduced push force on explosions on vehicles by 40%
AUDIO UPDATES
- New rifle sounds for M1 Garand, Gewehr 43 and Tokarev SVT-40
- Updates reload sounds for M18 Recoilless Rifle, Granatbüchse 39 and PTRS-41
- Tweaked weapon audio rate of fire synchronization
- Increased amount of shot sounds for weapons
- Weapons and vehicle can now be heard further away
- RIBBONS AND PROGRESSION
- Decreased prices on ribbon boosters for tier 1 weapons and vehicles
- Decreased prices on ribbon completion for tier 1 weapons and vehicles
- Increased multiplier on ribbon boosters from 75% to 150-200% depending on ribbon
OTHER IMPROVEMENTS
- Added Very High Quality Settings
- Fixed flickering city icons on game over screen
- AI bug fixes
- Network Optimizations
CLICK TO GO BACK TO THE 1.15 UPDATE ANNOUNCEMENT