
New version update today thanks to all our play testers!
⚖️ Overall Balance Adjustments
• Drop rates for common monster items were increased. (30% > 80%)
• The "Bully" enemy type now has a rare item drop. (Medkit, about a 10% chance.)
• The range on all weapons has been buffed by about 15%.
• Flashlight heals stress faster on all modes.
• The first boss now drops Experience Shards and Coins when killed.
• Helpful items have been placed around Act 1, and some existing items have been relocated.
• Consumable invulnerability window has been reduced. (0.5s > 0.3s)
• Default stamina recharge rate increased by 5/s on all modes.
• Stress healing base value is increased by roughly 5-10% to make stress management easier.
• The clocks for the "Time Is Key" puzzle now glow.
• Hitting crates with melee weapons is no longer framerate dependent.
🔦 Face Your Fears Adjustments
• Stress heals an additional 10% faster on Face Your Fears.
👿 Nightmare Mode Adjustments
• Player takes 20% less damage on Nightmare now.
💀 Ultimate Nightmare Mode Adjustments
• Player takes 275% damage now instead of 250%.
• IFrames reduced from 0.2s to 0.15s.
• Stress heals an additional 10% faster on Ultimate Nightmare.
🐛 Resolved Bugs
• Soul of Recovery is now working as intended.
• Calm Mind I will no longer increase the stress that the player takes.
• Fixed an incorrect prompt in the key bind menu.
• Most menus now work on 16:10 aspect ratio.
• At 200+ FPS, hitting crates with melee weapons should be more consistent.
• Graduate can no longer be despawned in the first part of Act 1 by going through specific doors.
• The Graduate will no longer cancel entering a door due to Level 2 Exposure Status.
• Additionally, the "close door" sound for the AI is much more obvious now.
• The Graduate's AI is improved and they will no longer camp the Teacher's Lounge.
• Summons (Greg, Scholar) will no longer attack enemies while they should be frozen.
• Soul of Vigor will no longer provide health regeneration when interacting with objects.
• Summon: Scholar can now hit moving enemies more consistently.
• Player can now pet the Greg summon.
• Tristan's movement speed calculation with certain skills was incorrect, and has been fixed.
🎨 Graphical Adjustments & Fixes
• Floating tutorial keyboard prompts now fade out.
• Sprite masking error in intro forest has been fixed.
• Using the taser now short circuits the flashlight for a few seconds.
• HUD improved.
• Act 1 decorative objects improved. (Science Lab cabinets, tables, sink, speakers, etc.)
• Lamps can be toggled on and off by interacting with them.
• Visual indicator has been added for taser charge.
• Taser will not charge or play the sound when you do not have the taser module in your inventory.
• Exposure Gauge, Settings menu now have animations for entry.
• Safe has full SFX, as well as prompts now.
• New red glow near the exposure meter that indicates how close the monster is to the player.
• Stress is much more obvious now (There is a glow from the HUD that intensifies as stress increases. At 50%, it prompts to enable the flashlight)
• Collectables and Soul pickups are now much more obvious. (They appear as a larger, separate notification with the ability for the player to hold inventory to show the menu they are in.)
• Interact prompts now have some animations for fading in.
• Added a prompt on the main menu.
• Tristan has a new effect for when the taser is charged.
📜 Text
• The voices that talk while Tristan is unconscious in the first scene now have voices.
• When the teacher is transforming into The Graduate, their name now changes as intended.
• Tutorial in Act 1 adjusted, player is no longer told to upgrade before they unlock the ability to.
• A reminder about turning off the light to attack has been added outside the school.
• Added a tutorial about the different types of item pickups in the intro.
• Weird pause in the Prologue's cafeteria scene fixed.
• Guide not spawning before talking in acrobat soul scene fixed.
• "Death" changed to "Regret"
• "Miscellaneous" changed to "Other"
• A lot of collectables have been rewritten. (Bloodstained Note, Old Essay, Worn Scissors, etc.)
• More scenes, and a significant amount of dialogue, have changed in Ultimate Nightmare mode.
• Ultimate Nightmare no longer tells the player that fighting the patrolling monster is an option.
• Some text color changed from Dark Blue to Light Blue to be more readable.
🎸 Music
• The song "The Occulted Ones" now plays during the first boss fight in Act 1.
🏫 Level Design
• Merchant now sells "School Safe Codes", and safes have been added that contain helpful items.
• You can now interact with most of the lamps in the intro. 💡