Added on-screen display for damage numbers and crystal count (the resource used to purchase traps).
Changed monster behavior: archers will no longer target barricades (or only very rarely) while engaged in a firefight with the player, and they will hit the player much less often - only if the player stands still.
Monsters no longer get stuck in walls (except when they push into each other).
After being hit, monsters stop attacking you for a short while.
Adjusted bonus drop rates.
Reworked trap placement system - it's now even easier to place traps.
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