β¨ Features
β’ New Hex Level: Cities start with less Citizens
β’ New Relics: Cornucopia, Stew Pot, Watering Can, Wedding Ring
β’ New Improvements: Clock Tower, Hot Spring
βοΈ Changes
β’ Increased base Citizens in new cities from 1 > 2
β’ Changed Graftage from +1 Food Income > +1 Growth Income in all cities
β’ Sanitation now grants +1 Citizen in all cities
β’ Moved Blue Collar from Legendary > Rare
β’ Changed Crop Rotation from Gain a Beansprout > +1 Citizen in all cities
β’ Lowered Passport charm cost from 500 > 300
β’ Increased Populate cardβs base Fragile charges by +1
γγπ Dudette92
π Bug Fixes
β’ Barbarian raiders will now charge towards enemies blocking their path
β’ Fixed a bug that prevented barbarian raiders from attacking after a scout returned home
β’ Target Dummy now grants bonus EXP when killed
β’ Continuing a game on turn one no longer adds duplicate Hesitation cards
β’ Fixed a localization issue for status effects
β’ The Eiffel Tower can no longer target enemies outside of its own city limits
γγπ Kanavoy
β’ Fixed a bug that caused citizens to reappear when loading game
γγπ Rief
β’ Fixed a softlock related to undoing after barbarian encampments were alerted
γγπ Gerdbaer78, Kanavoy
β’ Dragoons can now upgrade into Vanguards as intended
γγπ gpmace78