Developer postOriginal post (opens in a new tab)

⛓️‍πŸ’₯ Trap Cards

✨ Features
β€’ New Mechanic: Traps
γ€€γ€€πŸ™‡ Zard
β€’ New Status Effect: Snared
β€’ New Cards: Bear Trap, Landmine, Snare
β€’ New Trait: Trapper

βš–οΈ Changes
β€’ Adjacent units may now swap tiles
β€’ Windfalls are lockable
β€’ Stun now breaks Fortified status
γ€€γ€€πŸ™‡ Kanavoy

πŸ› Bug Fixes
β€’ Collect progress is preserved when upgrading Worker units
β€’ Units trigger Evil Eye by walking into line of sight
γ€€γ€€πŸ™‡ Nehznehz
β€’ Fixed an exploit re: moving units, rerolling, and undoing in a specific order
γ€€γ€€πŸ™‡ Rief
β€’ Fixed an exploit that prevented enemies from counterattacking after undoing their death
γ€€γ€€πŸ™‡ Rief
β€’ Fixed a bug caused by returning to the main menu immediately after levelling up
γ€€γ€€πŸ™‡ Jinsaku