Hello again. Today I have some mostly balance related changes for the open beta. These are focused around reducing the influence of resource deposits later in the game, but also making them more important in certain ways. Here is the changelog:
Changelog
Extraction now limited by technology
Most resource buildings give only linear improvements or are capped by other resources
Resources have been "renamed" to economy sectors to more adequately convey their purpose
Resource trades from other nations no longer regionally specific
Corporate faction now gives debt effect reduction
Laborer faction now multiplicatively increases/decreases development
Reactor limit decreased to 1
Power grid is easier to build
Fusion, cold fusion, antimatter reactors now provide linear, but larger bonuses
Added Mech land units which are around the size of a naval destroyer
Reduced cost of artillery
